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Steam News12 September 20259mo ago

Update from the Depths – the demo has more content!

Greetings, Well Dwellers! Unwell has just received a powerful injection of fixes and improvements!

In this update2

Full notes

Full Unwell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions9 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Maps
changedGreetings, Well Dwellers! Unwell has just received a powerful injection of fixes and improvements!
removedImprovementsDuring the alarm cycle, hiding in a locker will no longer cancel the alarm, but you can still feel relatively safe there. Or… maybe it’s better to go hunting for items?
changedImprovementsMany more events are now included in the save system, so you won’t need to repeat them.
changedImprovementsMovement physics have been polished again – guiding the protagonist through his descent should feel smoother.
addedImprovementsNew Points of Interest have been added – it’ll be harder to miss certain events now.
changedImprovementsThe Fear mechanic has been reworked. The protagonist now needs to stare at a threat for longer before starting to lose it.

Unwell changes

changedGreetings, Well Dwellers! Unwell has just received a powerful injection of fixes and improvements!
removedDuring the alarm cycle, hiding in a locker will no longer cancel the alarm, but you can still feel relatively safe there. Or… maybe it’s better to go hunting for items?
changedMany more events are now included in the save system, so you won’t need to repeat them.
changedMovement physics have been polished again – guiding the protagonist through his descent should feel smoother.
addedNew Points of Interest have been added – it’ll be harder to miss certain events now.

Greetings, Well Dwellers! Unwell has just received a powerful injection of fixes and improvements!

Improvements

  • During the alarm cycle, hiding in a locker will no longer cancel the alarm, but you can still feel relatively safe there. Or… maybe it’s better to go hunting for items?

  • The hostile creatures in the well have grown even smarter. Sometimes it will already be too late to escape.

  • Many more events are now included in the save system, so you won’t need to repeat them.

  • Movement physics have been polished again – guiding the protagonist through his descent should feel smoother.

  • New Points of Interest have been added – it’ll be harder to miss certain events now.

  • The Fear mechanic has been reworked. The protagonist now needs to stare at a threat for longer before starting to lose it.

  • Sounds have been added for weapon crafting and weapon breaking.

  • Additional sounds have been added for hiding.

  • Creature sounds have been expanded.

  • The in-game cursor should now properly stay within the game window.

  • Fullscreen interactions have been improved – spoken text should remain on screen while choosing responses.

  • The alarm warning has been improved and is now more visible.

  • The lantern has received a serious boost!

Bug Fixes

  • Fixed an issue where after a weapon broke, the remaining ones would stop working.

  • Improved the save manager so that the protagonist’s progress is properly saved in certain situations.

  • Restored item pickup sounds.

  • Adjusted items lying on maps so they’re easier to pick up.

More levels are joining internal testing – will you find the courage to try them out? Join our Discord and let us know! :)

Thank you for standing against the gray with us. — Head Protégé Anaesthetic Discord!

Source

Steam News / 12 September 2025

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