In this update2
Full notes
Full Unwell update
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What changed
- Gameplay
- Events
- UI and audio
- Maps
Unwell changes
Greetings, Well Dwellers! Unwell has just received a powerful injection of fixes and improvements!
Improvements
During the alarm cycle, hiding in a locker will no longer cancel the alarm, but you can still feel relatively safe there. Or… maybe it’s better to go hunting for items?
The hostile creatures in the well have grown even smarter. Sometimes it will already be too late to escape.
Many more events are now included in the save system, so you won’t need to repeat them.
Movement physics have been polished again – guiding the protagonist through his descent should feel smoother.
New Points of Interest have been added – it’ll be harder to miss certain events now.
The Fear mechanic has been reworked. The protagonist now needs to stare at a threat for longer before starting to lose it.
Sounds have been added for weapon crafting and weapon breaking.
Additional sounds have been added for hiding.
Creature sounds have been expanded.
The in-game cursor should now properly stay within the game window.
Fullscreen interactions have been improved – spoken text should remain on screen while choosing responses.
The alarm warning has been improved and is now more visible.
The lantern has received a serious boost!
Bug Fixes
Fixed an issue where after a weapon broke, the remaining ones would stop working.
Improved the save manager so that the protagonist’s progress is properly saved in certain situations.
Restored item pickup sounds.
Adjusted items lying on maps so they’re easier to pick up.
More levels are joining internal testing – will you find the courage to try them out? Join our Discord and let us know! :)
Thank you for standing against the gray with us. — Head Protégé Anaesthetic Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
