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Steam News3 April 20263mo ago

Version 1.2 Release

Hey everyone! Untold Story Version 1.2 is officially out! This is the last major content update I have planned, but I'll get more into that at the end. For now, here's everything new in the latest version!

Full notes

Full Untold Story update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Store
  • Balance
  • Fixes
addedUntold Story Version 1.2 is officially out! This is the last major content update I have planned, but I'll get more into that at the end. For now, here's everything new in the latest version!
addedRenewal Dungeons You can now enter the Renewal Dungeons, which you'll find on the world map if you head east from Mount Chilled. It's only accessible from Chapter 8.5 and onward. The Renewal Dungeons is a rougelite kind of dungeon. When you enter, all of your party is reset to Level 1 with just basic skills and no items. You start with 3 party members that are randomly decided. On each floor, beat Monsters to open chests. Those chests will contain: A skill for any party member, various weapons and equipment, and even other party members themselves. What you get is different each run! Between each floor you'll find a shop where you can purchase items and other helpful things during the dungeon. Field Actions and Field Skills CANNOT be used during the dungeon. Beating Monsters and floors will earn Renewal Points. You can spend these points to earn different versions of floors, unlock settings to make future runs a bit easier, and purchase Level 4 EXP Spheres (Free level up!) and other goodies to use in the main story. Outside of those small bits, the Renewal Dungeons are self-contained. Nothing that happens in them will affect the main party. Losing will just return you to the main room. It's a worry-free place, just have fun with it!
changedSmall Additions Four new figurines have been added, part of Series 4, bringing the total to 39! Proper endings for Luna and Onion Boy have been added. [For Luna, if you're playing from an old save, you must talk to her at any point after this update for her ending to appear. Sorry!] Message History! Pressing the "Q" key will now bring up a small history of messages. You can do this even during scenes. The Current Goal can now only be read from the menu now. Entering the Boat Dock now places the boat nearby. [Otherwise sailing there is pointless]
changedBalance Changes "Refresh" DSkill no longer removes 'Static' but now adds 'Regen' for 2 turns Slightly changed drop rates in DDP to get more EXP Spheres Defender now has -5% Crit on it Destroyer now has -25% Def/Res on it Cape of Wind no longer has Evasion on it "Energy Shift" DSkill now cost only 5 Energy "Break Time" skill now gives 15 Energy "Quick Nap" skill now only costs 2 DScrystals Learning "Element Pitch" now says the right amount "Prowess Rondo" skill now only costs 10 Energy "Fantasia" skill now only costs 15 Energy "Fine Overture" skill now costs less SP and Energy Buffed the stats of the Chapter 9 Boss Rugged Rage now has a standard Physical attack [used to prevent softlocks in Renewal Dungeon] Reduced the amount of Coins received from Coastal Cavern enemies Slightly reduced the stats of the Coastal Cavern enemies
fixed​Looking Forward ​As mentioned, this is the last ​planned ​ content update for Untold Story. I'm certain the Renewal Dungeons will need some fine tuning. If anything needs to be fixed, I will get it fixed ASAP. I've got ideas for stuff to add, but that's all they are now: ideas. Basically, Untold Story will not be my ​priority ​ anymore. Aside from needed fixes, anything new coming will come if and when I feel like it and get around to it. For now, I want to move onto the beginning work on my ​next project ​.
addedThank you to everyone who has played Untold Story! I hope you enjoy the new update! You'll hear from me again...at some point. Until then, thank you!

Untold Story changes

addedUntold Story Version 1.2 is officially out! This is the last major content update I have planned, but I'll get more into that at the end. For now, here's everything new in the latest version!
addedRenewal Dungeons You can now enter the Renewal Dungeons, which you'll find on the world map if you head east from Mount Chilled. It's only accessible from Chapter 8.5 and onward. The Renewal Dungeons is a rougelite kind of dungeon. When you enter, all of your party is reset to Level 1 with just basic skills and no items. You start with 3 party members that are randomly decided. On each floor, beat Monsters to open chests. Those chests will contain: A skill for any party member, various weapons and equipment, and even other party members themselves. What you get is different each run! Between each floor you'll find a shop where you can purchase items and other helpful things during the dungeon. Field Actions and Field Skills CANNOT be used during the dungeon. Beating Monsters and floors will earn Renewal Points. You can spend these points to earn different versions of floors, unlock settings to make future runs a bit easier, and purchase Level 4 EXP Spheres (Free level up!) and other goodies to use in the main story. Outside of those small bits, the Renewal Dungeons are self-contained. Nothing that happens in them will affect the main party. Losing will just return you to the main room. It's a worry-free place, just have fun with it!
changedSmall Additions Four new figurines have been added, part of Series 4, bringing the total to 39! Proper endings for Luna and Onion Boy have been added. [For Luna, if you're playing from an old save, you must talk to her at any point after this update for her ending to appear. Sorry!] Message History! Pressing the "Q" key will now bring up a small history of messages. You can do this even during scenes. The Current Goal can now only be read from the menu now. Entering the Boat Dock now places the boat nearby. [Otherwise sailing there is pointless]
changedBalance Changes "Refresh" DSkill no longer removes 'Static' but now adds 'Regen' for 2 turns Slightly changed drop rates in DDP to get more EXP Spheres Defender now has -5% Crit on it Destroyer now has -25% Def/Res on it Cape of Wind no longer has Evasion on it "Energy Shift" DSkill now cost only 5 Energy "Break Time" skill now gives 15 Energy "Quick Nap" skill now only costs 2 DScrystals Learning "Element Pitch" now says the right amount "Prowess Rondo" skill now only costs 10 Energy "Fantasia" skill now only costs 15 Energy "Fine Overture" skill now costs less SP and Energy Buffed the stats of the Chapter 9 Boss Rugged Rage now has a standard Physical attack [used to prevent softlocks in Renewal Dungeon] Reduced the amount of Coins received from Coastal Cavern enemies Slightly reduced the stats of the Coastal Cavern enemies
fixed​Looking Forward ​As mentioned, this is the last ​planned ​ content update for Untold Story. I'm certain the Renewal Dungeons will need some fine tuning. If anything needs to be fixed, I will get it fixed ASAP. I've got ideas for stuff to add, but that's all they are now: ideas. Basically, Untold Story will not be my ​priority ​ anymore. Aside from needed fixes, anything new coming will come if and when I feel like it and get around to it. For now, I want to move onto the beginning work on my ​next project ​.

Untold Story Version 1.2 is officially out! This is the last major content update I have planned, but I'll get more into that at the end. For now, here's everything new in the latest version!

  • Renewal Dungeons

    • You can now enter the Renewal Dungeons, which you'll find on the world map if you head east from Mount Chilled. It's only accessible from Chapter 8.5 and onward.

    • The Renewal Dungeons is a rougelite kind of dungeon. When you enter, all of your party is reset to Level 1 with just basic skills and no items. You start with 3 party members that are randomly decided. On each floor, beat Monsters to open chests. Those chests will contain: A skill for any party member, various weapons and equipment, and even other party members themselves. What you get is different each run!

    • Between each floor you'll find a shop where you can purchase items and other helpful things during the dungeon.

    • Field Actions and Field Skills CANNOT be used during the dungeon.

    • Beating Monsters and floors will earn Renewal Points. You can spend these points to earn different versions of floors, unlock settings to make future runs a bit easier, and purchase Level 4 EXP Spheres (Free level up!) and other goodies to use in the main story.

    • Outside of those small bits, the Renewal Dungeons are self-contained. Nothing that happens in them will affect the main party. Losing will just return you to the main room. It's a worry-free place, just have fun with it!

  • Small Additions

    • Four new figurines have been added, part of Series 4, bringing the total to 39!

    • Proper endings for Luna and Onion Boy have been added. [For Luna, if you're playing from an old save, you must talk to her at any point after this update for her ending to appear. Sorry!]

    • Message History! Pressing the "Q" key will now bring up a small history of messages. You can do this even during scenes. The Current Goal can now only be read from the menu now.

    • Entering the Boat Dock now places the boat nearby. [Otherwise sailing there is pointless]

  • Balance Changes

    • "Refresh" DSkill no longer removes 'Static' but now adds 'Regen' for 2 turns

    • Slightly changed drop rates in DDP to get more EXP Spheres

    • Defender now has -5% Crit on it

    • Destroyer now has -25% Def/Res on it

    • Cape of Wind no longer has Evasion on it

    • "Energy Shift" DSkill now cost only 5 Energy

    • "Break Time" skill now gives 15 Energy

    • "Quick Nap" skill now only costs 2 DScrystals

    • Learning "Element Pitch" now says the right amount

    • "Prowess Rondo" skill now only costs 10 Energy

    • "Fantasia" skill now only costs 15 Energy

    • "Fine Overture" skill now costs less SP and Energy

    • Buffed the stats of the Chapter 9 Boss

    • Rugged Rage now has a standard Physical attack [used to prevent softlocks in Renewal Dungeon]

    • Reduced the amount of Coins received from Coastal Cavern enemies

    • Slightly reduced the stats of the Coastal Cavern enemies

  • ​Looking Forward

    • ​As mentioned, this is the last ​planned ​ content update for Untold Story. I'm certain the Renewal Dungeons will need some fine tuning. If anything needs to be fixed, I will get it fixed ASAP. I've got ideas for stuff to add, but that's all they are now: ideas.

    • Basically, Untold Story will not be my ​priority ​ anymore. Aside from needed fixes, anything new coming will come if and when I feel like it and get around to it.

    • For now, I want to move onto the beginning work on my ​next project ​.

Thank you to everyone who has played Untold Story! I hope you enjoy the new update! You'll hear from me again...at some point. Until then, thank you!

Source

Steam News / 3 April 2026

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