In this update4
Full notes
Full Untold Story update
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Repeated intro
Hey everyone! Got a smallish new update featuring a few balance changes and status ailment popups in battles! Here's everything!
What changed
- Balance
- Fixes
- Gameplay
Untold Story changes
New Status Popups in battles!
When using a skill that can inflict a status ailment on an enemy, a popup will show if the target is either Immune or Resistant to it. If there is no pop up, then the status ailment simply didn't apply.
Various Other Changes
Many status rate changes across multiple enemies.
Some enemies are now resistant to a few status ailments. They can still be inflicted with them, but are half as likely for the skill to succeed in applying it.
Fixed small issue with Arms Master quest scoring
Killer Vine enemy (part of Cute Couple sidequest) is now an actual fight.
Vine's "Ingrain" skill now increases Ground damage taken
Specific Enemy Changes
Residue Changes
Slime Ball increased Sticky chance
Grime Ball decreased Sticky chance, lowered power, hits entire party
Snake Changes
Two new skills:
>Coil, increases Defense of Snake
>Venom Spiral, weaker, all targeting move that inflicts Venom
Scorpion Changes
New Skill, Stinger. Inflicts Poison + Heal Block
More resistant to Physical now
Final Boss Changes
Each version gains increasing resistance to status ailments (but never outright immune aside from the ones it already was immune to)
Increased Resolve stat
Increasing Evasion rate for each version
That's everything! Thanks for playing!
Source
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