Full notes
Full Untold Story update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Store
- Events
- Balance
- Maps
Untold Story changes
Hey everyone, Version 1.1 of Untold Story is now live!
Here's a list of everything changed:
-Luna's Workshop
Find Luna's Workshop in Angel Lake. Collect figurines, show them to her, buy Lucky spheres! A machine is present to purchase any figurine you don't own, for a price. Collect all 30 figurines and show them to Luna, and an event will occur!
-New NPC and Item Search
A new location south of Animaldom opens up in Chapter 7.5. Head there to find a new NPC who gives you a quest to find 40 items across the world. Find them, deliver them, and get new gear! Collect all 40 and get an event with the NPC.
-Balance Changes
Rover's skills now have increased Power to them.
A new item called "Element Powder" is introduced. It inflicts a status ailment on the entire enemy party that causes Fire/Ice/Water/Lightning damage to do TWICE as much. It lasts for 2 turns, but is removed if any damage is taken.
Element Powder is now given by Davy in the Coastal Cavern as a tutorial. Multiple dungeons now contain a chest with some as well. The new NPC mentioned above is how you will get an unlimited amount of them.
Some bosses' skills now inflict this status as well, however this status is NOT removed via damage.
--Etc Changes
-Added useable map items to the FoB. Collect the map from each Beast Hut and be able to view it as an item from the Data submenu
-Updated Status Encyclopedia Icons
-Updated Icons for Geoffrey's skills
-Fixed passability issue in Ahoy
-Fixed passability issue in Angel Pathway
-Fixed passability issue in Tulmb
-Fixed issue with "Smash Down" skill incorrectly being a guaranteed hit
-Fixed minor issues during Kelver Quest 1
-Fixed issue with "Back to Duty" quest that would place the character in the wrong location
-Moved FC#118 to a different spot in the same area to make it more clear
-Corsage Accessory now gives Passive "Double" status instead of granting an extra action [Effectively the same, but removes unintended possibility to get 3 actions in one turn]
Looking Forward
I plan on another playtest to test out the balance changes and adjust what is needed. Meanwhile I will be working on additional content for the eventual 1.2 release. For now, enjoy Untold Story!
Source
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