Repeated intro
Hello resiliant chevaliers! The latest patch 1.00g is now out! It is the same one I launched in the preview branch before. Have fun and I hope you enjoy the new update!
What changed
1 fix1 addition1 change0 removals
addedHello resiliant chevaliers! The latest patch 1.00g is now out! It is the same one I launched in the preview branch before. Have fun and I hope you enjoy the new update!
fixedDoors now locked properly - Several cosmetic environmental fixes - Added treasure to remaining empty chests, one was not supposed to be pickable - Fixed lighting and text for "Tractatus Moriendi" - Forced character model textures to always preload when respawning - Fixed tutrial/hint concerning ghosts from appearing after completing the part in the game - Attempt to fix ghosts not appearing immediately after mixing the brew - Mirage enemies destroy themselves after killing host or being killed - Fixed the shadowy figure and amber crystal flash mechanics - Fix to properly trigger the correct endings
changedAs with the previous patch, savegames will continue to be compatible with the new version.
Unterholz changes
addedHello resiliant chevaliers! The latest patch 1.00g is now out! It is the same one I launched in the preview branch before. Have fun and I hope you enjoy the new update!
fixedDoors now locked properly - Several cosmetic environmental fixes - Added treasure to remaining empty chests, one was not supposed to be pickable - Fixed lighting and text for "Tractatus Moriendi" - Forced character model textures to always preload when respawning - Fixed tutrial/hint concerning ghosts from appearing after completing the part in the game - Attempt to fix ghosts not appearing immediately after mixing the brew - Mirage enemies destroy themselves after killing host or being killed - Fixed the shadowy figure and amber crystal flash mechanics - Fix to properly trigger the correct endings
changedAs with the previous patch, savegames will continue to be compatible with the new version.
Relase Notes: 1.00g
Doors now locked properly - Several cosmetic environmental fixes - Added treasure to remaining empty chests, one was not supposed to be pickable - Fixed lighting and text for "Tractatus Moriendi" - Forced character model textures to always preload when respawning - Fixed tutrial/hint concerning ghosts from appearing after completing the part in the game - Attempt to fix ghosts not appearing immediately after mixing the brew - Mirage enemies destroy themselves after killing host or being killed - Fixed the shadowy figure and amber crystal flash mechanics - Fix to properly trigger the correct endings
As with the previous patch, savegames will continue to be compatible with the new version.
Kind regards,
The Last Pilot