Full notes
Full Unterholz update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, unwavering chevaliers!
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Unterholz changes
After several smaller updates I can now present version 1.01 of Unterholz! Along with numerous tweaks and fixes, this version also brings a few new features and improvements to the gameplay.
Realistic or Cinematic Combat Sounds
As already announced previously, you can now choose between cinematic combat sounds and a more realistic approach. I have kept the cinematic sounds from the original as the default, as these sounds offer good feedback during battles and are more akin contemporary Hollywood movie productions. However, if you have ever witnessed an authentic, historically more accurate fight of two knights in armour with longswords, you will undoubtedly be familiar with the tinny staccato of forged metal against full plate.
New Dynamic Icon System
Furthermore, you will now be able to spot interactable objects such as items, points of interest and characters easier with the introduction of a more convenient dynamic icon system. Approaching items from a distance will now place a dot icon above every interactable that can be seen from afar. Never miss a part of the lore or collectible item again!
Updated Soundtrack
In addition to this I have updated the MP3 soundtrack in the game folder with ID3-tagged versions of the tracks and included the official front and rear sleeve artworks in the archive.
Many Fixes and Improvements
A lot of minor tweaks, fixes and optimisations have been done to further enhance your experience and hopefully smash any lingering bugs from development - except for those that crawl out of the underbrush of course to infest your shiny armour, remove them by repeatedly pressing "E"...!
Thanks to all the chevaliers who played the game, recorded and shared videos and gave valuable feedback! I hope you are having fun exploring this tiny cozy copse and enjoy the atmosphere and lore.
As usual, your savegames will be compatible as well. A more detailed changelog can be found here:
1.01d Changelog
Added option to toggle cinematic or realistic impacts (new feature)
Added distant dynamic hint system to interactable objects (new feature)
Targets can now be unlocked once locked via the" lock on" key/button
Targeting will now automatically unlock when sheathing the weapon
Updated MP3 soundtrack archive to show proper ID3 tags and include additional album cover artwork (free)
Wolf sign not hidden in the beginning of the game anymore
Foliage and landscape fixes
Added more destructible crates and barrels
Added a few more chests
Added key/button configuration for zoom/inspect which can be activated via "Y"/"Z" or "Left Trigger" or configured freely
Added key/button configuration for inventory which can now be opened via "Tab", "I", "Select" or configured freely
Changed item description of "Crude Powder" to "Bone Marrow"
Fixed sheathing/equipping sword during flashback
Set keyboard to default input device when starting the game
Updated village signpost to always show interaction
Added various hints to the hint system
Minor fixes
Additional performance optimisations
Kind regards, The Last Pilot
Source
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