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Steam News1 December 20241y ago

Version 1.01 Release

Hello, unwavering chevaliers! After several smaller updates I can now present version 1.01 of Unterholz!

Full notes

Full Unterholz update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, unwavering chevaliers!

What changed

1 fix9 additions8 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
addedAfter several smaller updates I can now present version 1.01 of Unterholz! Along with numerous tweaks and fixes, this version also brings a few new features and improvements to the gameplay.
changedRealistic or Cinematic Combat Sounds As already announced previously, you can now choose between cinematic combat sounds and a more realistic approach. I have kept the cinematic sounds from the original as the default, as these sounds offer good feedback during battles and are more akin contemporary Hollywood movie productions. However, if you have ever witnessed an authentic, historically more accurate fight of two knights in armour with longswords, you will undoubtedly be familiar with the tinny staccato of forged metal against full plate.
changedNew Dynamic Icon System Furthermore, you will now be able to spot interactable objects such as items, points of interest and characters easier with the introduction of a more convenient dynamic icon system. Approaching items from a distance will now place a dot icon above every interactable that can be seen from afar. Never miss a part of the lore or collectible item again!
changedUpdated Soundtrack In addition to this I have updated the MP3 soundtrack in the game folder with ID3-tagged versions of the tracks and included the official front and rear sleeve artworks in the archive.
removedMany Fixes and Improvements A lot of minor tweaks, fixes and optimisations have been done to further enhance your experience and hopefully smash any lingering bugs from development - except for those that crawl out of the underbrush of course to infest your shiny armour, remove them by repeatedly pressing "E"...!
addedAdded option to toggle cinematic or realistic impacts (new feature)

Unterholz changes

addedAfter several smaller updates I can now present version 1.01 of Unterholz! Along with numerous tweaks and fixes, this version also brings a few new features and improvements to the gameplay.
changedRealistic or Cinematic Combat Sounds As already announced previously, you can now choose between cinematic combat sounds and a more realistic approach. I have kept the cinematic sounds from the original as the default, as these sounds offer good feedback during battles and are more akin contemporary Hollywood movie productions. However, if you have ever witnessed an authentic, historically more accurate fight of two knights in armour with longswords, you will undoubtedly be familiar with the tinny staccato of forged metal against full plate.
changedNew Dynamic Icon System Furthermore, you will now be able to spot interactable objects such as items, points of interest and characters easier with the introduction of a more convenient dynamic icon system. Approaching items from a distance will now place a dot icon above every interactable that can be seen from afar. Never miss a part of the lore or collectible item again!
changedUpdated Soundtrack In addition to this I have updated the MP3 soundtrack in the game folder with ID3-tagged versions of the tracks and included the official front and rear sleeve artworks in the archive.
removedMany Fixes and Improvements A lot of minor tweaks, fixes and optimisations have been done to further enhance your experience and hopefully smash any lingering bugs from development - except for those that crawl out of the underbrush of course to infest your shiny armour, remove them by repeatedly pressing "E"...!

After several smaller updates I can now present version 1.01 of Unterholz! Along with numerous tweaks and fixes, this version also brings a few new features and improvements to the gameplay.

  • Realistic or Cinematic Combat Sounds

    As already announced previously, you can now choose between cinematic combat sounds and a more realistic approach. I have kept the cinematic sounds from the original as the default, as these sounds offer good feedback during battles and are more akin contemporary Hollywood movie productions. However, if you have ever witnessed an authentic, historically more accurate fight of two knights in armour with longswords, you will undoubtedly be familiar with the tinny staccato of forged metal against full plate.

  • New Dynamic Icon System

    Furthermore, you will now be able to spot interactable objects such as items, points of interest and characters easier with the introduction of a more convenient dynamic icon system. Approaching items from a distance will now place a dot icon above every interactable that can be seen from afar. Never miss a part of the lore or collectible item again!

  • Updated Soundtrack

    In addition to this I have updated the MP3 soundtrack in the game folder with ID3-tagged versions of the tracks and included the official front and rear sleeve artworks in the archive.

  • Many Fixes and Improvements

    A lot of minor tweaks, fixes and optimisations have been done to further enhance your experience and hopefully smash any lingering bugs from development - except for those that crawl out of the underbrush of course to infest your shiny armour, remove them by repeatedly pressing "E"...!

Thanks to all the chevaliers who played the game, recorded and shared videos and gave valuable feedback! I hope you are having fun exploring this tiny cozy copse and enjoy the atmosphere and lore.

As usual, your savegames will be compatible as well. A more detailed changelog can be found here:

1.01d Changelog

  • Added option to toggle cinematic or realistic impacts (new feature)

  • Added distant dynamic hint system to interactable objects (new feature)

  • Targets can now be unlocked once locked via the" lock on" key/button

  • Targeting will now automatically unlock when sheathing the weapon

  • Updated MP3 soundtrack archive to show proper ID3 tags and include additional album cover artwork (free)

  • Wolf sign not hidden in the beginning of the game anymore

  • Foliage and landscape fixes

  • Added more destructible crates and barrels

  • Added a few more chests

  • Added key/button configuration for zoom/inspect which can be activated via "Y"/"Z" or "Left Trigger" or configured freely

  • Added key/button configuration for inventory which can now be opened via "Tab", "I", "Select" or configured freely

  • Changed item description of "Crude Powder" to "Bone Marrow"

  • Fixed sheathing/equipping sword during flashback

  • Set keyboard to default input device when starting the game

  • Updated village signpost to always show interaction

  • Added various hints to the hint system

  • Minor fixes

  • Additional performance optimisations

Kind regards, The Last Pilot

Source

Steam News / 1 December 2024

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