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Steam News29 April 20263mo ago

Unsolved Stories Development Version 1.6 Update

Hello everyone, We are excited to announce the release of Unsolved Stories Development Version 1.6.0. Following a brief hiatus, we are returning to our regular update cycles with high momentum.

Full notes

Full Unsolved Stories update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes2 additions6 changes0 removals
  • Performance
  • UI and audio
addedThis version provides access to a significant portion of the Chicago region and showcases the latest progress of our new render engine. Please keep in mind that as the project is still in active development, you may encounter empty spaces or missing assets. Our goal is to release a much larger, fully populated area within approximately 15 days. Furthermore, we are working toward the rapid implementation of gameplay mechanics, mini-games, and the commerce system.
changedHardware and Performance Requirements:
addedCurrent builds are optimized exclusively for NVIDIA 5000 series GPUs. To ensure stability and performance, the following settings must be enabled prior to launch:
changedNVIDIA DLSS: Balance or higher
changedNVIDIA DLSS Multi Frame Generation: 4x
changedNVIDIA DLSS Ray Reconstruction: ON

Unsolved Stories changes

addedThis version provides access to a significant portion of the Chicago region and showcases the latest progress of our new render engine. Please keep in mind that as the project is still in active development, you may encounter empty spaces or missing assets. Our goal is to release a much larger, fully populated area within approximately 15 days. Furthermore, we are working toward the rapid implementation of gameplay mechanics, mini-games, and the commerce system.
changedHardware and Performance Requirements:
addedCurrent builds are optimized exclusively for NVIDIA 5000 series GPUs. To ensure stability and performance, the following settings must be enabled prior to launch:
changedNVIDIA DLSS: Balance or higher
changedNVIDIA DLSS Multi Frame Generation: 4x

We are excited to announce the release of Unsolved Stories Development Version 1.6.0.

Following a brief hiatus, we are returning to our regular update cycles with high momentum. We have finalized the core designs and modeling for the chicago zones. To deliver content to our community as quickly as possible, we have maintained a rigorous update schedule, deploying updates every 8 hours over the past 6 days.

This version provides access to a significant portion of the Chicago region and showcases the latest progress of our new render engine. Please keep in mind that as the project is still in active development, you may encounter empty spaces or missing assets. Our goal is to release a much larger, fully populated area within approximately 15 days. Furthermore, we are working toward the rapid implementation of gameplay mechanics, mini-games, and the commerce system.

Development Version 1.6 Screenshot 1

Development Version 1.6 Screenshot 2Steam post image

Development Version 1.6 Screenshot 3

Development Version 1.6 Screenshot 4

Development Version 1.6 Screenshot 5

Development Version 1.6 Screenshot 6

Development Version 1.6 Screenshot 7

Hardware

Hardware and Performance Requirements:

Current builds are optimized exclusively for NVIDIA 5000 series GPUs. To ensure stability and performance, the following settings must be enabled prior to launch:

NVIDIA DLSS: Balance or higher

NVIDIA DLSS Multi Frame Generation: 4x

NVIDIA DLSS Ray Reconstruction: ON

NVIDIA Reflex: ON

Connection Instructions:

Host Start a Game

To enter the Chicago map, please use the 'Host' option via the UI. Avoid using 'Quick Search,' as this will trigger service features that lead to significant performance degradation. It is critical to use the 'Host' function for the best experience.

We carefully review all feedback, whether positive or constructive. Thank you for your continued support during this development phase.

Source

Steam News / 29 April 2026

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