Full notes
Full Unsolved Stories update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
Unsolved Stories changes
Unsolved Stories | Devlog v2.0.0.0
Hello Unsolved Stories community!
Update Overview We have reached Day 45 of our rapid development cycle. Our current focus is on strengthening the game's technical foundation while deepening the atmosphere and detail of our living world.
Visual & Technical Evolution
Hardware Raytracing & Dynamic Multi Frame-Gen: Hardware Raytracing is now active. Coupled with Dynamic Multi Frame-Gen technology, lighting and reflections have achieved a much more fluid and realistic presence.
Hardware Performance: To deliver the highest level of visual quality and performance, our system is currently fully optimized for NVIDIA hardware.
The City & Exploration
Realistic Scale: Our city is built with a commitment to real-world scale, anchored by Chicago.
Expanding World: The current map features a detailed central core surrounded by a vast, expansive framework. This system allows the city to grow and gain depth simultaneously as we progress.
Fluid Driving: Vehicle interactions are now integrated. You can now explore the city with a seamless and comfortable driving experience.
Atmosphere
Radio Stations: 11 new radio stations (including NeonGridFM, SerenityDriftFM, VelvetNightFM, etc.) have been added. This list will continue to expand to enrich the city's character.
Technical Details
Entry: Please use the Host region to enter the game. Quickplay and Browser modes are currently in development.
Development Process: We continue to build every corner of the project through consistent daily updates.
Thank you for your patience and for trusting our vision.
Source
Changelog.gg summarizes and formats this update. How we read updates.
