HomeGamesUpdatesPricingMethodology
Steam News5 April 20215y ago

Unsolved Stories Development Diary News

Hello everyone, We would like to share basic informations from our development diary with you. We have thousands of buildings that we are working on modeling interiors of, in our game.

Full notes

Full Unsolved Stories update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes0 additions1 change0 removals
  • Maps
changedWe would like to share basic informations from our development diary with you. We have thousands of buildings that we are working on modeling interiors of, in our game. We want to show you that how we do this, step by step. In this example, our building has 250 rooms. Picture 1 : Exterior Design Steam post image Picture 2 : Interior Design Steam post image Picture 3 : Details Steam post image Picture 4 : Combining Steam post image We are applying the same procedure to all building of the game. Thanks to this you will be able to explore all places in the game. Steam post image We have been working on the map years. We completed our map that is 265 km square. Steam post image To make our city feel more lively we are developing about 1000 NPC (Non-player character). They have their own identity with AI systems. This is one our major goals. Steam post image The other impressive part of the game will be the vehicles and traffic. We are designing our own concept vehicles with high details. Also our aircrafts will be intracting with everything in this map similar to other big open world games. Steam post image Our main aim is to create virtual film sets in our base open world game which will

Unsolved Stories changes

changedWe would like to share basic informations from our development diary with you. We have thousands of buildings that we are working on modeling interiors of, in our game. We want to show you that how we do this, step by step. In this example, our building has 250 rooms. Picture 1 : Exterior Design Steam post image Picture 2 : Interior Design Steam post image Picture 3 : Details Steam post image Picture 4 : Combining Steam post image We are applying the same procedure to all building of the game. Thanks to this you will be able to explore all places in the game. Steam post image We have been working on the map years. We completed our map that is 265 km square. Steam post image To make our city feel more lively we are developing about 1000 NPC (Non-player character). They have their own identity with AI systems. This is one our major goals. Steam post image The other impressive part of the game will be the vehicles and traffic. We are designing our own concept vehicles with high details. Also our aircrafts will be intracting with everything in this map similar to other big open world games. Steam post image Our main aim is to create virtual film sets in our base open world game which will

We would like to share basic informations from our development diary with you. We have thousands of buildings that we are working on modeling interiors of, in our game. We want to show you that how we do this, step by step. In this example, our building has 250 rooms. Picture 1 : Exterior Design Steam post image Picture 2 : Interior Design Steam post image Picture 3 : Details Steam post image Picture 4 : Combining Steam post image We are applying the same procedure to all building of the game. Thanks to this you will be able to explore all places in the game. Steam post image We have been working on the map years. We completed our map that is 265 km square. Steam post image To make our city feel more lively we are developing about 1000 NPC (Non-player character). They have their own identity with AI systems. This is one our major goals. Steam post image The other impressive part of the game will be the vehicles and traffic. We are designing our own concept vehicles with high details. Also our aircrafts will be intracting with everything in this map similar to other big open world games. Steam post image Our main aim is to create virtual film sets in our base open world game which will

If you want to contact us ; You can reach us from support@madhoundgames.com Our team will be back as soon as possible. Thank you to everyone for your support!

https://www.instagram.com/madhoundgames/ https://twitter.com/MadHoundGames http://madhoundgames.com/

Source

Steam News / 5 April 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.