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changedWe would like to share basic informations from our development diary with you. We have thousands of buildings that we are working on modeling interiors of, in our game. We want to show you that how we do this, step by step. In this example, our building has 250 rooms. Picture 1 : Exterior Design Steam post image Picture 2 : Interior Design Steam post image Picture 3 : Details Steam post image Picture 4 : Combining Steam post image We are applying the same procedure to all building of the game. Thanks to this you will be able to explore all places in the game. Steam post image We have been working on the map years. We completed our map that is 265 km square. Steam post image To make our city feel more lively we are developing about 1000 NPC (Non-player character). They have their own identity with AI systems. This is one our major goals. Steam post image The other impressive part of the game will be the vehicles and traffic. We are designing our own concept vehicles with high details. Also our aircrafts will be intracting with everything in this map similar to other big open world games. Steam post image Our main aim is to create virtual film sets in our base open world game which will
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changedWe would like to share basic informations from our development diary with you. We have thousands of buildings that we are working on modeling interiors of, in our game. We want to show you that how we do this, step by step. In this example, our building has 250 rooms. Picture 1 : Exterior Design Steam post image Picture 2 : Interior Design Steam post image Picture 3 : Details Steam post image Picture 4 : Combining Steam post image We are applying the same procedure to all building of the game. Thanks to this you will be able to explore all places in the game. Steam post image We have been working on the map years. We completed our map that is 265 km square. Steam post image To make our city feel more lively we are developing about 1000 NPC (Non-player character). They have their own identity with AI systems. This is one our major goals. Steam post image The other impressive part of the game will be the vehicles and traffic. We are designing our own concept vehicles with high details. Also our aircrafts will be intracting with everything in this map similar to other big open world games. Steam post image Our main aim is to create virtual film sets in our base open world game which will
We would like to share basic informations from our development diary with you. We have thousands of buildings that we are working on modeling interiors of, in our game. We want to show you that how we do this, step by step. In this example, our building has 250 rooms. Picture 1 : Exterior Design Steam post image Picture 2 : Interior Design Steam post image Picture 3 : Details Steam post image Picture 4 : Combining Steam post image We are applying the same procedure to all building of the game. Thanks to this you will be able to explore all places in the game. Steam post image We have been working on the map years. We completed our map that is 265 km square. Steam post image To make our city feel more lively we are developing about 1000 NPC (Non-player character). They have their own identity with AI systems. This is one our major goals. Steam post image The other impressive part of the game will be the vehicles and traffic. We are designing our own concept vehicles with high details. Also our aircrafts will be intracting with everything in this map similar to other big open world games. Steam post image Our main aim is to create virtual film sets in our base open world game which will
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