Full notes
Full Unsettled update
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What changed
1 fix1 addition1 change0 removals
- Gameplay
- UI and audio
- Performance
addedToday we've released a second massive update with a new model for every animal. This update includes eight new models: bear, fox, boar, rabbit, deer stag, deer doe, wolf, eagle. Also, there are a few general fixes and improvements. This is our last major update before the third chapter, small fixes and improvements will be released on an ongoing basis.
changedChangelist:Features: - new animal models; - HDR colors are used to compute environment lighting; - nice new realtime reflections on some surfaces; - new options in the settings menu; - animals will avoid collisions with characters (experimental).
fixedChangelist:Fixes: - fixed an issue when ALT+TAB could crash the player's OS; - characters will run for longer distances; - locations has been slightly redesigned; - fixed a glitch with occasional deformation of some objects (experimental); - fixed a glitch when the player sees through geometry if he stands close to some objects (experimental); - UI improvements; - languages improvements; - code maintenance. If you have any major issues with this version, please go to properties -> beta-versions tab and choose “_laststable” version. Enjoy! --FVCE Team
Unsettled changes
addedToday we've released a second massive update with a new model for every animal. This update includes eight new models: bear, fox, boar, rabbit, deer stag, deer doe, wolf, eagle. Also, there are a few general fixes and improvements. This is our last major update before the third chapter, small fixes and improvements will be released on an ongoing basis.
changedFeatures: - new animal models; - HDR colors are used to compute environment lighting; - nice new realtime reflections on some surfaces; - new options in the settings menu; - animals will avoid collisions with characters (experimental).
fixedFixes: - fixed an issue when ALT+TAB could crash the player's OS; - characters will run for longer distances; - locations has been slightly redesigned; - fixed a glitch with occasional deformation of some objects (experimental); - fixed a glitch when the player sees through geometry if he stands close to some objects (experimental); - UI improvements; - languages improvements; - code maintenance. If you have any major issues with this version, please go to properties -> beta-versions tab and choose “_laststable” version. Enjoy! --FVCE Team
Today we've released a second massive update with a new model for every animal. This update includes eight new models: bear, fox, boar, rabbit, deer stag, deer doe, wolf, eagle. Also, there are a few general fixes and improvements. This is our last major update before the third chapter, small fixes and improvements will be released on an ongoing basis.
Changelist:
- Features- new animal models; - HDR colors are used to compute environment lighting; - nice new realtime reflections on some surfaces; - new options in the settings menu; - animals will avoid collisions with characters (experimental).
- Fixes- fixed an issue when ALT+TAB could crash the player's OS; - characters will run for longer distances; - locations has been slightly redesigned; - fixed a glitch with occasional deformation of some objects (experimental); - fixed a glitch when the player sees through geometry if he stands close to some objects (experimental); - UI improvements; - languages improvements; - code maintenance. If you have any major issues with this version, please go to properties -> beta-versions tab and choose “_laststable” version. Enjoy! --FVCE Team
Source
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