Full notes
Full Unruly Ghouls update
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Repeated intro
Hey all you ghoul getters, A new update is live for Unruly Ghouls. This update brings some new features, polishes and bug fixes. You can check out some of the additions in the video below and patch notes are below that. Happy ghoul blasting! https://www.youtube.com/watch?v=u9DaZiDWb2I Feature Additions:
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Unruly Ghouls changes
New Feature: Vacuums can now suck up spectral orb power ups
New Feature: Cloaked ghouls now have skulls that can still be damaged. When a ghoul cloaks, a skull is still visible and can be hit, this lets you have a greater challenge when a ghoul is cloaked but you still have a way to damage it.
Tweaks and balance changes:
Increased Common Power Up Value from 1 to 2 and increased Rare Power Up from 3 to 4, this will grant uber and repair power ups more often.
Moved side wards back and inward a bit, this helps from cheap ghosts attack when they attack too close to the side wards giving the player more time to react
Added a satisfying "pop" sound when pulling in a power up or a ghoul. Sped up vacuum speed of ghouls overall so they are always sucked up faster
Tweaked Orb Trail effect after shooting it or sucking it up with the vacuum to be more like a trail
Adjusted balance on waves 11-15
Bug Fixes:
Fixed Heart HUD meshes blocking vacuum traces on ghouls and orbs
Fixed bug where purple cloaker ghost would not attack if woke up from being stunned in some cases
Source
Changelog.gg summarizes and formats this update. How we read updates.
