Full notes
Full Unoffensible update
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What changed
- Performance
- Gameplay
- Fixes
Unoffensible changes
Switched the default render API to dx11. Because this has never crashed on me, but it is not smooth on my machines. However I imagine its worse if the game crashes on a new player than when it looks bad.
Vulkan can be activated by setting steam launch options:
-force-vulkan
Dx12 can be activated by setting steam launch options:
-force-d3d12
Dx12 always crashes on my 9070XT, but its fine on my 5700XT. So your mileage may vary.
Also:
Redesigned to objective markers to look like checkboxes, so they take up less space on the arm.
Changed the fade out to include the post processing, this should make sure there are no objects left after the fadeout is finished.
Fixed objective jittering when holding with 1 hand.
Moved "Total power info" help from the first to the second mission. Minimizing the amount to learn in the first mission.
Source
Changelog.gg summarizes and formats this update. How we read updates.
