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Steam News19 September 20259mo ago

Demo update - more stable default dx11

Switched the default render API to dx11. Because this has never crashed on me, but it is not smooth on my machines. However I imagine its worse if the game crashes on a new player than when it looks bad.

Full notes

Full Unoffensible update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Performance
  • Gameplay
  • Fixes
addedSwitched the default render API to dx11. Because this has never crashed on me, but it is not smooth on my machines. However I imagine its worse if the game crashes on a new player than when it looks bad.
changedDx12 always crashes on my 9070XT, but its fine on my 5700XT. So your mileage may vary.
changedChanged the fade out to include the post processing, this should make sure there are no objects left after the fadeout is finished.
fixedFixed objective jittering when holding with 1 hand.
changedMoved "Total power info" help from the first to the second mission. Minimizing the amount to learn in the first mission.

Unoffensible changes

addedSwitched the default render API to dx11. Because this has never crashed on me, but it is not smooth on my machines. However I imagine its worse if the game crashes on a new player than when it looks bad.
changedDx12 always crashes on my 9070XT, but its fine on my 5700XT. So your mileage may vary.
changedChanged the fade out to include the post processing, this should make sure there are no objects left after the fadeout is finished.
fixedFixed objective jittering when holding with 1 hand.
changedMoved "Total power info" help from the first to the second mission. Minimizing the amount to learn in the first mission.

Switched the default render API to dx11. Because this has never crashed on me, but it is not smooth on my machines. However I imagine its worse if the game crashes on a new player than when it looks bad.

Vulkan can be activated by setting steam launch options:

-force-vulkan

Dx12 can be activated by setting steam launch options:

-force-d3d12

Dx12 always crashes on my 9070XT, but its fine on my 5700XT. So your mileage may vary.

Also:

  • Redesigned to objective markers to look like checkboxes, so they take up less space on the arm.

  • Changed the fade out to include the post processing, this should make sure there are no objects left after the fadeout is finished.

  • Fixed objective jittering when holding with 1 hand.

  • Moved "Total power info" help from the first to the second mission. Minimizing the amount to learn in the first mission.

Source

Steam News / 19 September 2025

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