In this update6
Full notes
Full UnLoop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
UnLoop changes
Hello folks!
Remember that cozy little square UI in the middle of your screen on some devices?
Just like creepy clown crawling out of a drain, our UI has officially broken free into Full Screen and now even mirrors properly onto your desktop monitor!
We’ve also fixed floating legless copies, improved item haptics, and tuned card/battery mechanics.
Steam post image
🛠️Here is everything packed into this update:
UI Expansion: Flat UI (dead screen and reloop effect) is now Full Screen (no longer locked to a small square).
Monitor Mirroring: Flat UI (previous + helmet messages) now correctly duplicates to your desktop monitor instead of only rendering in the VR headset only.
- Animation FixFixed floating copies bug (your legs now move properly) – that was an issue with fullbody tracking on PC.
- AchievementsResolved completion tracking issues for area achievements – pls check that areas 3 and 4 works correct on your side.
Card Insertion: More intuitive fix hand positioning – feels much better for me, what do you think?
Battery Handling: Refactored mechanics for inserting Batteries into the Holder and Charger.
Haptics: Restored missing/broken tactile feedback for item interactions.
- TextFixed minor typos across posters.
🚀 What’s Next?
With this patch out the door, we are shifting our development focus from bug squashing to new features:
Settings and Menu Improvements.
Sandbox Mode.
🚨 Launch Issues & Bug Reports
While our focus moves to new features, we are still investigating any remaining startup or launch issues (Steam VR and OpenXR conflict).
If you are running into problems:
💬 Did I miss your bug?
Let me know in the comments below! I’ll be monitoring the thread and will prioritize any persistent issues you flag.
Thank you all for your positive feedback and stay in LOOP!
Source
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