In this update1
Full notes
Full UnLoop update
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What changed
- Gameplay
- Performance
- Fixes
UnLoop changes
| Yes, that's our best shot. It turned out pretty impressive, I think! |
Here is what’s changed in this update:
Updated Trapdoor Logic — we’ve completely reworked how trapdoors and hatches behave. Your recorded copies should no longer randomly fall through the floor during a replay.
Grab System Stability — snatching cards right out of the air or fast-charging batteries should no longer cause annoying desyncs. The whole system should feel significantly more reliable now.
Note 1 UnLoop has non-deterministic physics. Desyncs still occurs, but it should happen less frequently now.If you notice a specific case where desynchronization can be consistently reproduced, please report it in the “Discussions”.Identifying and resolving these issues is extremely important to us 🙏️️️️️️ Improved Item Insertion — slotting keycards into keyholes, popping batteries into holders/chargers, and attaching shields to frames is now much more stable and easy to pull off.
Note 2 Insertion mechanics, especially for the key-card, is now completely different.What do you think? Is it better now? 🗣️
No More Floating Items — fixed a bug where batteries and relays would awkwardly float in mid-air after a rapid fast-grab.
We are heading straight back to work to keep improving, polishing, and optimizing the game. Keep bashing us with your bug reports! What doesn't completely melt our code only makes us stronger 🛠️
Now jump back into the loop, break some more physics or game logic, and let us know what else we managed to screw up ୧((#Φ益Φ#))୨
Source
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