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Steam News15 October 20205y ago

Beta Update 19

This week's update introduces a big change to the core game - asymmetric damage. Broadly speaking units are now divided up into different armor classes: unarmoured light medium heavy super heavy Weapon effectiveness has

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What changed

0 fixes1 addition6 changes0 removals
  • Balance
  • Gameplay
changedThis week's update introduces a big change to the core game - asymmetric damage.
changedBroadly speaking units are now divided up into different armor classes:
changedWeapon effectiveness has been adjusted for each unit but generally heavier armour requires larger caliber weaponry to defeat it.
changedFor example small arms fire is now dramatically less effective against heavier armor types than before.
changedRPGs are effective against heavy armor but are now less effective against agile infantry and special forces.
changedMG towers are now much less effective against heavy armor.

This week's update introduces a big change to the core game - asymmetric damage.

Broadly speaking units are now divided up into different armor classes:

  • unarmoured

  • light

  • medium

  • heavy

  • super heavy

Weapon effectiveness has been adjusted for each unit but generally heavier armour requires larger caliber weaponry to defeat it.

For example small arms fire is now dramatically less effective against heavier armor types than before.

RPGs are effective against heavy armor but are now less effective against agile infantry and special forces.

MG towers are now much less effective against heavy armor.

AA towers are now more effective against F16s and B2 but are now less effective against armored helicopters.

Looking forward to feedback on the new balancing - particularly if anyone thinks any particular unit needs adjustment in future builds.

Source

Steam News / 15 October 2020

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