Full notes
Full UNITED COMMAND ® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Gameplay
This week's update is here!
Primarily continued work on the the visual development of the "Ireland" map: -Added CrateMilitary prop placeholder -Added security rails to roads -Created RockCommon prop presets -Created CratesMilitary Model and Prefabs -Created new civilian building prefabs -Changed plant detail size -Changed RedMilitaryCrate Material -Added new Environmental Cubemap texture -expanded EnemyA base -Optimized road mesh -Optimized tree settings
General visuals: - Added vignette, motion blur, depth of field and chromatic aberration to gfx settings. - Tweaked dozer and harvester materials. - Brightened Anti-Air building texture - Changed WindZone strength - Tweaked Abrams material - Fixed weapon materials on infantry blooming too hard - Reduced anti-air turrent emit (too much bloom) - Added trails to airstrike aircraft - Updated F16 model.
Misc: - Updated credits screen
General gameplay: - Can build dozers at FOB - Fixed rallypoint markers when building has been rotated. - Made default barracks rallypoint closer to barracks. - Added rallypoint markers to FOB, HQ, Refinery - Added another "builder position" to war factory to mitigate obstruction issue on map09
Source
Changelog.gg summarizes and formats this update. How we read updates.
