Full notes
Full Unit Down update
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What changed
- Gameplay
- Maps
What needed to be done, has been done. The most fun update to drop for Unit Down is here:
The "Unlocked" Update!
The update features additions that will better aim new players, as well as remove features that did not hit the mark. It can be easy to forget to keep the game "fun", even if it might unbalance the game. It is more important the player is enjoying their playthrough, first and foremost. It's hard to spend months making a game mechanic, only to find out it's not worth keeping... but these are things that need to be changed or removed, and will greatly increase the fun factor for everyone!
Some of the main features in this update are:
You can now use the entire Upgrade Board at all times! You no longer have to defeat captains to unlock space to upgrade! This will allow players to play at a pace they want, rather than being tethered to a timeline.
Removed the random bombs on the main map, and instead increased spawn rates of missiles, ships, and carriers. The bombs were more of an annoyance, and not the "challenge" players were looking for.
Added beginner-friendly reminders and pointers to guide players on mechanics and objectives. These are little things like better ques/reminders for when a mechanic should be utilized, such as viewing the live map when a missile is launched, ect. (Some players didn't even know you could see the map while on a planet!)
Tutorial is no longer overloaded with information. It will only focus on key elements that are NEEDED in order to play the game, allowing the player to learn through playing rather than reading.
Harder difficulties will now give more credits at the end of a run, as incentive to try it out. Regular runs on Normal difficulty will give out more credits, too!
Slightly increased the each planet's Enemy Presence growth, to put more pressure on planet prioritizations. This creates more situations where the player will have to plan routes with more thought!
Fixed a few bugs that may or may not have been notable. Saturn TOTALLY didn't have double the spawn rate it was suppose to have.
Thank you to everyone that has supported the game! I'm excited to finally say that the game is at it's most finished state possible, and it's all thanks to feedback and support from ya'll!
Enjoy, and stay proper! -Randy
Source
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