Full notes
Full Unit Down update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Some important fixes have come to Unit Down!
Overall Difficulty and enemy scaling have been overhauled, resulting in a much smoother time.
Your upgrade chips now have much more influence over your build.
Boss drones no longer randomly gain health when hit with a Crit. (Yeah what's up with that?)
Boss battles are now significantly more balanced, with lower health pools and scaling.
More upgrade space is unlocked by beating captains (bosses) rather than unlocking over time (difficulty meter)
Created a "return to base" reminder when starting for new players that don't like tutorials.
Bosses "damaged" state (half/quarter health explosions) now scale correctly with later bosses.
You can no longer softlock your game by missing Earth with your laser... the laser hits every time now, I promise.
Thanks for supporting Unit Down and if you have any further suggestions, please feel free to comment!
Source
Changelog.gg summarizes and formats this update. How we read updates.
