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Steam News24 February 20251y ago

The big "We fixed the Spider" Update!

Our big Jan... well, February (almost March) Update is out! Dear Unheimers, in our first big update we present you a chaotic mix of gameplay improvements, quality of life changes and audiovisual overhauls!

In this update7

Full notes

Full UNHEIM update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions12 changes3 removals
  • Gameplay
  • UI and audio
  • Fixes
changedOur big Jan... well, February (almost March) Update is out!Dear Unheimers, in our first big update we present you a chaotic mix of gameplay improvements, quality of life changes and audiovisual overhauls!
addedOur big Jan... well, February (almost March) Update is out!First and foremost, we completely reworked the Hospital Entity , which we (and many of you as well) felt was lacking in terms of gameplay mechanics and overall scariness. We are much happier with the new version, and hope you feel the same way!
addedOur big Jan... well, February (almost March) Update is out!Our other main focus was on improving our anomalies . We removed some of the less interesting ones, as well as those that felt duplicated, while adding scarier ones across all levels. Additionally, we allowed some of the more ambiguous anomalies to have more than one type , so finding out the correct code for reporting becomes less of a guessing game.
addedOur big Jan... well, February (almost March) Update is out!We also made some changes to our difficulty settings: We turned Sanctuary into an easier version of Nightmare mode, where the entity can now appear as well. For unlocking new levels, beating Sanctuary mode is sufficient. To compensate, we added a new mode called Training , which replaces the old Sanctuary mode, allowing you to focus on anomaly reporting without fearing any intervention from our malevolent entities.
addedOur big Jan... well, February (almost March) Update is out!Besides that, we added balancing changes , bugfixes and audiovisual improvements across the board. You can find the full list of changes below.
changedEntitiesCompletely reworked the Hospital Entity, now called "Gramweberin", to match the overall vibe of the game

UNHEIM changes

changedDear Unheimers, in our first big update we present you a chaotic mix of gameplay improvements, quality of life changes and audiovisual overhauls!
addedFirst and foremost, we completely reworked the Hospital Entity , which we (and many of you as well) felt was lacking in terms of gameplay mechanics and overall scariness. We are much happier with the new version, and hope you feel the same way!
addedOur other main focus was on improving our anomalies . We removed some of the less interesting ones, as well as those that felt duplicated, while adding scarier ones across all levels. Additionally, we allowed some of the more ambiguous anomalies to have more than one type , so finding out the correct code for reporting becomes less of a guessing game.
addedWe also made some changes to our difficulty settings: We turned Sanctuary into an easier version of Nightmare mode, where the entity can now appear as well. For unlocking new levels, beating Sanctuary mode is sufficient. To compensate, we added a new mode called Training , which replaces the old Sanctuary mode, allowing you to focus on anomaly reporting without fearing any intervention from our malevolent entities.
addedBesides that, we added balancing changes , bugfixes and audiovisual improvements across the board. You can find the full list of changes below.

Our big Jan... well, February (almost March) Update is out!

Dear Unheimers, in our first big update we present you a chaotic mix of gameplay improvements, quality of life changes and audiovisual overhauls!

First and foremost, we completely reworked the Hospital Entity, which we (and many of you as well) felt was lacking in terms of gameplay mechanics and overall scariness. We are much happier with the new version, and hope you feel the same way!

Our other main focus was on improving our anomalies. We removed some of the less interesting ones, as well as those that felt duplicated, while adding scarier ones across all levels. Additionally, we allowed some of the more ambiguous anomalies to have more than one type, so finding out the correct code for reporting becomes less of a guessing game.

We also made some changes to our difficulty settings: We turned Sanctuary into an easier version of Nightmare mode, where the entity can now appear as well. For unlocking new levels, beating Sanctuary mode is sufficient. To compensate, we added a new mode called Training, which replaces the old Sanctuary mode, allowing you to focus on anomaly reporting without fearing any intervention from our malevolent entities.

Besides that, we added balancing changes, bugfixes and audiovisual improvements across the board. You can find the full list of changes below.

As always we would love to hear about your feedback, either in the steam discussions or on our discord!

Happy Anomaly Hunting!

Full list of changes

Entities

  • Completely reworked the Hospital Entity, now called "Gramweberin", to match the overall vibe of the game

  • Items stolen by the Smiling Man now appear inside the level as anomalies of type "Personal" and can be retrieved by reporting them

  • Smiling Man now is less forgiving when being ignored and will no longer make himself audibly known before killing the player

  • Smiling Man now generally grants less time to react to his presence

  • The panic button now has interactions with the entities from Level 1, 2 and 3.

  • Adjusted Journal entries related to the new Hospital Entity, the Gramweberin.

Anomalies

  • Reworked all missed-activity-polaroids to show missed activities more clearly

  • Anomalies can now have multiple valid types, making it easier to deduce the code for reporting them

  • Replaced some of the less interesting anomalies, and added new anomalies across all levels

  • Removed special anomaly types from each level (except "Personal" as it's gameplay relevant)

  • Fixed or replaced some incorrectly or confusingly categorized anomalies

Observer Screen

  • Updated magnifier icon to better reflect its function

  • The P.A.I.M. button (1st enhancement) on the observer screen no longer blinks when the overall Paranormal Activity in the level has increased.

Audio

  • Replaced and polished Ambient sound for all levels

  • Reworked entity related sound effects

  • Adjusted audio volumes across the board

Localization

  • Updated some descriptions and localizations

  • Replaced handwriting font for Simplified Chinese for better readability

Balancing

  • Turned Sanctuary into an easier version of Nightmare mode, where the entity can now appear as well. To compensate, we added a new mode called "Training", which replaces the old sanctuary mode.

  • New levels can now be unlocked by beating the current level in "Sanctuary" difficulty or above.

  • All screens inside the van now need to go through a short boot sequence when turning on the power.

  • Shortened each bible passage to just a single number to make finding the corresponding audio clip easier.

  • Playing the wrong audio clip when the

Source

Steam News / 24 February 2025

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