Full notes
Full UNHEIM update
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What changed
- Compatibility
The Big January Update is in Beta!
We are bringing significant changes to UNHEIM: The third level’s entity has been entirely reworked to better align with the game’s overall vibe, while key adjustments to the Smiling Man, level audio design, Anomaly types and balancing aim to deliver more fear with less frustration. By popular demand, we’ve also added a new Easy difficulty mode for a more relaxed but still spooky experience. Additionally, Streamers will find the improved Wildcard mechanic more rewarding and engaging.
Now we really need your input: Are the scares hitting the mark? Is the new balancing working across all difficulties? How does the new Spider compare to her former self? If you want to help improve UNHEIM, try the Beta Branch and share your feedback with us!
To access the BETA, please follow these steps:
Open Steam
Right-click on UNHEIM in your library
Select Properties
Go to the BETAS tab
Enter the password: pepperonipizza
Choose "community-beta" from the Beta participation drop-down list
Wait for the game to update the files (if nothing happens, restart the Steam client)
Launch the game
We would love to hear about your feedback, either in the steam discussions or on our discord!
Here is the full list of changes:
Twitch Updates
Joker button now always fixes an anomaly if at least 1 correct vote has been cast by the viewers
Voting chart is cleared completely after using the joker
Entities
Completely reworked the Hospital Entity, now called "Gramweberin", to match the overall vibe of the game
Items stolen by the Smiling Man now appear inside the level as anomalies of type "Personal" and can be retrieved by reporting them
Smiling Man now is less forgiving when being ignored and will no longer make himself audibly known before killing the player
Smiling Man now generally grants less time to react to his presence
Anomalies
Reworked all snapshots to show missed activities more clearly
Anomalies can now have multiple valid types, making it easier to deduce the code for reporting them
Replaced some of the less interesting anomalies, and added new anomalies across all levels
Removed special anomaly types from each level (except "Personal" as it's gameplay relevant)
Fixed or replaced some incorrectly or confusingly categorized anomalies
Van
The journal has a new colour to stand out more from the background
Journal now has an indicator for unread entries
Adjusted Journal entries to for the new Gramweberin
Changed the arm waving behaviour of the Maneki Neko (waving cat)
Updated magnifier icon to better reflect its function
Audio
Replaced and polished Ambient sound for all levels
Reworked entity related sound effects
Adjusted audio volumes across the board
Localization
Updated some descriptions and localizations
Replaced handwriting font for Simplified Chinese for better readability
Balancing
Turned Sanctuary into an easier version of Nightmare mode, where the entity can now appear as well.
To compensate, we added a new mode called "Training", which replaces the old sanctuary mode.
New levels can now be unlocked by beating the current level in "Sanctuary" difficulty or above.
All screens inside the van now need to go through a short boot sequence when turning on the power.
Shortened each bible passage to just a single number to make finding the corresponding audio clip easier.
Playing the wrong audio clip when the priest is around now is the
Source
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