What changed
0 fixes1 addition0 changes0 removals
addedUpdate 8/28/2018 Thanks to everyone who has played the game so far and for all of your feedback. -Player is always located in proper position for cut scenes -There has been an update to environment lighting -Releasing the trigger now lets go of doors and drawers as well as lets go while climbing -Interactive objects no longer collide with environment -Lazer pointer added to start menu controller to make selecting buttons easier -Oculus controller now added to start menu and Oculus controller instructions added if player is using a rift -Start menu is now proper height for Oculus -Oculus users can now pause the game. -Button added to pause screen so player can quit to main menu -Standard melee weapons now have same effect on Enemy AI as the gun.
UNHALLOWED: THE CABIN changes
addedUpdate 8/28/2018 Thanks to everyone who has played the game so far and for all of your feedback. -Player is always located in proper position for cut scenes -There has been an update to environment lighting -Releasing the trigger now lets go of doors and drawers as well as lets go while climbing -Interactive objects no longer collide with environment -Lazer pointer added to start menu controller to make selecting buttons easier -Oculus controller now added to start menu and Oculus controller instructions added if player is using a rift -Start menu is now proper height for Oculus -Oculus users can now pause the game. -Button added to pause screen so player can quit to main menu -Standard melee weapons now have same effect on Enemy AI as the gun.
Update 8/28/2018 Thanks to everyone who has played the game so far and for all of your feedback. -Player is always located in proper position for cut scenes -There has been an update to environment lighting -Releasing the trigger now lets go of doors and drawers as well as lets go while climbing -Interactive objects no longer collide with environment -Lazer pointer added to start menu controller to make selecting buttons easier -Oculus controller now added to start menu and Oculus controller instructions added if player is using a rift -Start menu is now proper height for Oculus -Oculus users can now pause the game. -Button added to pause screen so player can quit to main menu -Standard melee weapons now have same effect on Enemy AI as the gun.