HomeGamesUpdatesPricingMethodology
Steam News28 August 20187y ago

Update

Update 8/28/2018 Thanks to everyone who has played the game so far and for all of your feedback.

Full notes

Full UNHALLOWED: THE CABIN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedUpdate 8/28/2018 Thanks to everyone who has played the game so far and for all of your feedback. -Player is always located in proper position for cut scenes -There has been an update to environment lighting -Releasing the trigger now lets go of doors and drawers as well as lets go while climbing -Interactive objects no longer collide with environment -Lazer pointer added to start menu controller to make selecting buttons easier -Oculus controller now added to start menu and Oculus controller instructions added if player is using a rift -Start menu is now proper height for Oculus -Oculus users can now pause the game. -Button added to pause screen so player can quit to main menu -Standard melee weapons now have same effect on Enemy AI as the gun.

UNHALLOWED: THE CABIN changes

addedUpdate 8/28/2018 Thanks to everyone who has played the game so far and for all of your feedback. -Player is always located in proper position for cut scenes -There has been an update to environment lighting -Releasing the trigger now lets go of doors and drawers as well as lets go while climbing -Interactive objects no longer collide with environment -Lazer pointer added to start menu controller to make selecting buttons easier -Oculus controller now added to start menu and Oculus controller instructions added if player is using a rift -Start menu is now proper height for Oculus -Oculus users can now pause the game. -Button added to pause screen so player can quit to main menu -Standard melee weapons now have same effect on Enemy AI as the gun.

Update 8/28/2018 Thanks to everyone who has played the game so far and for all of your feedback. -Player is always located in proper position for cut scenes -There has been an update to environment lighting -Releasing the trigger now lets go of doors and drawers as well as lets go while climbing -Interactive objects no longer collide with environment -Lazer pointer added to start menu controller to make selecting buttons easier -Oculus controller now added to start menu and Oculus controller instructions added if player is using a rift -Start menu is now proper height for Oculus -Oculus users can now pause the game. -Button added to pause screen so player can quit to main menu -Standard melee weapons now have same effect on Enemy AI as the gun.

Source

Steam News / 28 August 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.