Repeated intro
Greetings everyone! Bones Studio here, the production team behind Unformed. After a series of unfortunate events, including the reorganization of the production team, we have finally updated the belated v.0.12. Here, we would like to extend our sincerest apologies to all players who are still waiting for the game update. This update aims at sound effects and percussion. The new levels will be updated in the next version, and will also be accompanied by some new systems (such as NPCs, enchantments, etc.). The following contains the bulk of the updates:
What changed
1 fix2 additions0 changes0 removals
addedGreetings everyone! Bones Studio here, the production team behind Unformed. After a series of unfortunate events, including the reorganization of the production team, we have finally updated the belated v.0.12. Here, we would like to extend our sincerest apologies to all players who are still waiting for the game update. This update aims at sound effects and percussion. The new levels will be updated in the next version, and will also be accompanied by some new systems (such as NPCs, enchantments, etc.). The following contains the bulk of the updates:
addedAdded: -Added more expressive plasma effects; -Added frame freeze, monster’s shaking and other effects to optimize the sense of blow; -Added and optimized sound effects when hitting, dying, and using recovery items;
fixedFixed: -Fixed the problem that several monsters could not enter the normal execution when they rebounded; -Fixed the collision bug in some scenes; -Adjusted the toughness of some monsters so that they can be knocked into the air; -Fixed the bug that some monsters would not be knocked into the air after execution; -Adjusted the flying distance of some monsters; -Fixed a bug with wrong button names in the UI interface; -Fixed the bug dealing with player's body disappearing after running and attacking with the big sword; -Fixed several bugs that would appear when monsters died due to being knocked off; -Fixed the bug about the aim line of the projectile disappearing in some cases; -Fixed some bugs in AI monster battle; -Fixed a bug where the wrong animation appears when players are using props -Fixed the bug that the menu could not disappear normally when opening the store, teleport, and upgrade menu, leaving the interactive range.
Unformed 破妄 changes
addedGreetings everyone! Bones Studio here, the production team behind Unformed. After a series of unfortunate events, including the reorganization of the production team, we have finally updated the belated v.0.12. Here, we would like to extend our sincerest apologies to all players who are still waiting for the game update. This update aims at sound effects and percussion. The new levels will be updated in the next version, and will also be accompanied by some new systems (such as NPCs, enchantments, etc.). The following contains the bulk of the updates:
addedAdded: -Added more expressive plasma effects; -Added frame freeze, monster’s shaking and other effects to optimize the sense of blow; -Added and optimized sound effects when hitting, dying, and using recovery items;
fixedFixed: -Fixed the problem that several monsters could not enter the normal execution when they rebounded; -Fixed the collision bug in some scenes; -Adjusted the toughness of some monsters so that they can be knocked into the air; -Fixed the bug that some monsters would not be knocked into the air after execution; -Adjusted the flying distance of some monsters; -Fixed a bug with wrong button names in the UI interface; -Fixed the bug dealing with player's body disappearing after running and attacking with the big sword; -Fixed several bugs that would appear when monsters died due to being knocked off; -Fixed the bug about the aim line of the projectile disappearing in some cases; -Fixed some bugs in AI monster battle; -Fixed a bug where the wrong animation appears when players are using props -Fixed the bug that the menu could not disappear normally when opening the store, teleport, and upgrade menu, leaving the interactive range.
Added: -Added more expressive plasma effects; -Added frame freeze, monster’s shaking and other effects to optimize the sense of blow; -Added and optimized sound effects when hitting, dying, and using recovery items;
Fixed: -Fixed the problem that several monsters could not enter the normal execution when they rebounded; -Fixed the collision bug in some scenes; -Adjusted the toughness of some monsters so that they can be knocked into the air; -Fixed the bug that some monsters would not be knocked into the air after execution; -Adjusted the flying distance of some monsters; -Fixed a bug with wrong button names in the UI interface; -Fixed the bug dealing with player's body disappearing after running and attacking with the big sword; -Fixed several bugs that would appear when monsters died due to being knocked off; -Fixed the bug about the aim line of the projectile disappearing in some cases; -Fixed some bugs in AI monster battle; -Fixed a bug where the wrong animation appears when players are using props -Fixed the bug that the menu could not disappear normally when opening the store, teleport, and upgrade menu, leaving the interactive range.