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Steam News30 April 20206y ago

Unformed Patch Note V0.11 and following plan

Dear all players: After staying up for days, we made Users' Interfaces in our game much more player-friendly and reliable. That's the reason that we've been a little bit quite these days, and we are sorry for that.

Full notes

Full Unformed 破妄 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Performance
fixedPatch Note V0.11: - fixed plenty of problems with stuck UI
changednow UI hints support custom key settings
addedadded some basic tutorial based on default key settings
fixedfixed collider issues in scene (mostly in Sewer stage)
changedimproved the animation of Odachi's parry, now its hitbox and effective time is much clearer
changedbalance the performance of enemies and bosses

Unformed 破妄 changes

fixedPatch Note V0.11: - fixed plenty of problems with stuck UI
changednow UI hints support custom key settings
addedadded some basic tutorial based on default key settings
fixedfixed collider issues in scene (mostly in Sewer stage)
changedimproved the animation of Odachi's parry, now its hitbox and effective time is much clearer

Dear all players:

After staying up for days, we made Users' Interfaces in our game much more player-friendly and reliable. That's the reason that we've been a little bit quite these days, and we are sorry for that. However, we read and talk about every single feedback from you and fix corresponding problems. Hope you can still stick with us.

Patch Note V0.11: - fixed plenty of problems with stuck UI

  • now UI hints support custom key settings

  • completed translation of English texts in game

  • added some basic tutorial based on default key settings

  • fixed collider issues in scene (mostly in Sewer stage)

  • improved the animation of Odachi's parry, now its hitbox and effective time is much clearer

Following plan: - keep balancing & improving the animations of players and weapons

  • balance the performance of enemies and bosses

  • improving feedback of attack (long-term task)

  • improving stage design, add some depth of field and perspective (long-term task)

We are also developing our new stage Abandoned Palace. We will publish some images/video about it at a proper time. Thanks for your waiting!

30/04/2020 Bones Studio

Source

Steam News / 30 April 2020

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