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Steam News20 December 20205y ago

Update 1.10

Trees can no longer be cut by lumberjacks or the Lihedera spell. This change will not affect the mechanics of the game, but it will have a positive effect on performance, save files and visual aspects of the game.

Full notes

Full Unferat update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedTrees can no longer be cut by lumberjacks or the Lihedera spell. This change will not affect the mechanics of the game, but it will have a positive effect on performance, save files and visual aspects of the game. - The area around the lumberjack camp has been slightly changed. - Moroks are now better at hiding after the battle. - The Brawlers led by Hector the Prospector, as planned, did not leave the ruins of the lighthouse, even when all the interior items were destroyed. Now Brawlers will no longer stay at the lighthouse if Hector is killed. - Added dialogue animation to make characters look more alive. Now they shout cries in battle and communicate with each other while resting. Instead of a dozen hackneyed phrases and to avoid the additional burden on localization, it was decided to endow them with their own untranslatable alphabet. According to the context of what is happening, the player will understand whether the settlers are chatting about the weather or threatening him with violence.

Unferat changes

addedTrees can no longer be cut by lumberjacks or the Lihedera spell. This change will not affect the mechanics of the game, but it will have a positive effect on performance, save files and visual aspects of the game. - The area around the lumberjack camp has been slightly changed. - Moroks are now better at hiding after the battle. - The Brawlers led by Hector the Prospector, as planned, did not leave the ruins of the lighthouse, even when all the interior items were destroyed. Now Brawlers will no longer stay at the lighthouse if Hector is killed. - Added dialogue animation to make characters look more alive. Now they shout cries in battle and communicate with each other while resting. Instead of a dozen hackneyed phrases and to avoid the additional burden on localization, it was decided to endow them with their own untranslatable alphabet. According to the context of what is happening, the player will understand whether the settlers are chatting about the weather or threatening him with violence.
  • Trees can no longer be cut by lumberjacks or the Lihedera spell. This change will not affect the mechanics of the game, but it will have a positive effect on performance, save files and visual aspects of the game. - The area around the lumberjack camp has been slightly changed. - Moroks are now better at hiding after the battle. - The Brawlers led by Hector the Prospector, as planned, did not leave the ruins of the lighthouse, even when all the interior items were destroyed. Now Brawlers will no longer stay at the lighthouse if Hector is killed. - Added dialogue animation to make characters look more alive. Now they shout cries in battle and communicate with each other while resting. Instead of a dozen hackneyed phrases and to avoid the additional burden on localization, it was decided to endow them with their own untranslatable alphabet. According to the context of what is happening, the player will understand whether the settlers are chatting about the weather or threatening him with violence.

Source

Steam News / 20 December 2020

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