What changed
1 fix1 addition0 changes1 removal
removedOur main efforts this week have been removing friction from the training area, but we also managed to get rid of a few bugs. Many thanks to all the players that reported them so diligently!
addedGameplay changes: - When creating a new world you are taken to the roster page instead of the gameplay settings page. - Replaces traps in the training area with less lethal variations. - Moves the turret in the training area from the room with the well to the armory. - You cannot disable the turret if you haven’t learned about fortune tests first. - Adds more sparks to the start of the training dungeon. - You can investigate the automatons in the training area to get more information on how to deal with them. - You can investigate the sky source in the training dungeon to learn more about its purpose. - The floaters for parrying and blocking attacks are more prominent. - The number of sparks you have are reset after the tutorial to what you had when you started the tutorial.
fixedBug fixes: - Damage done to enemies by creatures you summoned counts as damage done by you. - Prevents shallow water planes from spawning on top of stairs. - Chests no longer trigger the smart camera. - The smart camera is not triggered when an interactive is being framed up-close. - When a dialog starts, any pop-up is automatically closed. - The random that is used to determine how you recover from wounds and weariness uses a fixed, time-based seed so you cannot quit the game to force a reroll. - Encounters that need a ‘traveler’ spot to spawn, spawn more consistently at cave locations.
Unexplored 2: The Wayfarer's Legacy changes
removedOur main efforts this week have been removing friction from the training area, but we also managed to get rid of a few bugs. Many thanks to all the players that reported them so diligently!
addedGameplay changes: - When creating a new world you are taken to the roster page instead of the gameplay settings page. - Replaces traps in the training area with less lethal variations. - Moves the turret in the training area from the room with the well to the armory. - You cannot disable the turret if you haven’t learned about fortune tests first. - Adds more sparks to the start of the training dungeon. - You can investigate the automatons in the training area to get more information on how to deal with them. - You can investigate the sky source in the training dungeon to learn more about its purpose. - The floaters for parrying and blocking attacks are more prominent. - The number of sparks you have are reset after the tutorial to what you had when you started the tutorial.
fixedBug fixes: - Damage done to enemies by creatures you summoned counts as damage done by you. - Prevents shallow water planes from spawning on top of stairs. - Chests no longer trigger the smart camera. - The smart camera is not triggered when an interactive is being framed up-close. - When a dialog starts, any pop-up is automatically closed. - The random that is used to determine how you recover from wounds and weariness uses a fixed, time-based seed so you cannot quit the game to force a reroll. - Encounters that need a ‘traveler’ spot to spawn, spawn more consistently at cave locations.
Our main efforts this week have been removing friction from the training area, but we also managed to get rid of a few bugs. Many thanks to all the players that reported them so diligently!
Gameplay changes: - When creating a new world you are taken to the roster page instead of the gameplay settings page. - Replaces traps in the training area with less lethal variations. - Moves the turret in the training area from the room with the well to the armory. - You cannot disable the turret if you haven’t learned about fortune tests first. - Adds more sparks to the start of the training dungeon. - You can investigate the automatons in the training area to get more information on how to deal with them. - You can investigate the sky source in the training dungeon to learn more about its purpose. - The floaters for parrying and blocking attacks are more prominent. - The number of sparks you have are reset after the tutorial to what you had when you started the tutorial.
Bug fixes: - Damage done to enemies by creatures you summoned counts as damage done by you. - Prevents shallow water planes from spawning on top of stairs. - Chests no longer trigger the smart camera. - The smart camera is not triggered when an interactive is being framed up-close. - When a dialog starts, any pop-up is automatically closed. - The random that is used to determine how you recover from wounds and weariness uses a fixed, time-based seed so you cannot quit the game to force a reroll. - Encounters that need a ‘traveler’ spot to spawn, spawn more consistently at cave locations.