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Steam News4 April 20251y ago

Patch 1.7.33 fixes twenty bugs

We still have been mostly fixing bugs and this week’s patch fixes twenty of them. On our discord server we have also started a discussion about the mid-game balance and ideas to make the end game more exciting.

Full notes

Full Unexplored 2: The Wayfarer's Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Server
  • Fixes
changedOn our discord server we have also started a discussion about the mid-game balance and ideas to make the end game more exciting. Come join us if you have any opinions about those!
addedBug Fixes: - Potential fix for sigils used to power machines that go missing from after switching levels. - Repairs the smart camera setting. - On PC you should be able to make a new save every 20 seconds. - Small items that have multiple uses no longer stack in order to prevent incorrect consumption during journeys. - Hides the number of spirit guide roots you have from the travel panel as this info is not needed anyway. - If you have automatic face enemies switched off, you no longer keep facing inspirited thickets and similar enemies. - All signets have correct assets when they show up in your hand. - When the game spawns Earworm eggs, it no longer gives you a deed for harvesting them simply for being in the same area. - Limits the number of creatures you can spawn to 32. - You can no longer grab torches from sconces through walls. - Accidental stairways to heaven or no longer generated. - The interaction with ‘poorly hidden’ holes in the ground is more intuitive now. - Adds a collider to the stairs down asset. - Quest descriptions appear more consistently in the map dialog where you can commit to them. - The button that allows you to continue after a quest ended, is disabled when the quest ended because you are dead. - Haven no longer serves broken waybread. - Raaf temples (and other locations) revealed by an inscription actually show up on your map. - Valker is now a master of the falx so they don’t drop theirs so quickly. - New potential fix for a blurry soft-lock. - Your health is restored when you leave the tutorial area.

Unexplored 2: The Wayfarer's Legacy changes

changedOn our discord server we have also started a discussion about the mid-game balance and ideas to make the end game more exciting. Come join us if you have any opinions about those!
addedBug Fixes: - Potential fix for sigils used to power machines that go missing from after switching levels. - Repairs the smart camera setting. - On PC you should be able to make a new save every 20 seconds. - Small items that have multiple uses no longer stack in order to prevent incorrect consumption during journeys. - Hides the number of spirit guide roots you have from the travel panel as this info is not needed anyway. - If you have automatic face enemies switched off, you no longer keep facing inspirited thickets and similar enemies. - All signets have correct assets when they show up in your hand. - When the game spawns Earworm eggs, it no longer gives you a deed for harvesting them simply for being in the same area. - Limits the number of creatures you can spawn to 32. - You can no longer grab torches from sconces through walls. - Accidental stairways to heaven or no longer generated. - The interaction with ‘poorly hidden’ holes in the ground is more intuitive now. - Adds a collider to the stairs down asset. - Quest descriptions appear more consistently in the map dialog where you can commit to them. - The button that allows you to continue after a quest ended, is disabled when the quest ended because you are dead. - Haven no longer serves broken waybread. - Raaf temples (and other locations) revealed by an inscription actually show up on your map. - Valker is now a master of the falx so they don’t drop theirs so quickly. - New potential fix for a blurry soft-lock. - Your health is restored when you leave the tutorial area.

We still have been mostly fixing bugs and this week’s patch fixes twenty of them.

On our discord server we have also started a discussion about the mid-game balance and ideas to make the end game more exciting. Come join us if you have any opinions about those!

Bug Fixes: - Potential fix for sigils used to power machines that go missing from after switching levels. - Repairs the smart camera setting. - On PC you should be able to make a new save every 20 seconds. - Small items that have multiple uses no longer stack in order to prevent incorrect consumption during journeys. - Hides the number of spirit guide roots you have from the travel panel as this info is not needed anyway. - If you have automatic face enemies switched off, you no longer keep facing inspirited thickets and similar enemies. - All signets have correct assets when they show up in your hand. - When the game spawns Earworm eggs, it no longer gives you a deed for harvesting them simply for being in the same area. - Limits the number of creatures you can spawn to 32. - You can no longer grab torches from sconces through walls. - Accidental stairways to heaven or no longer generated. - The interaction with ‘poorly hidden’ holes in the ground is more intuitive now. - Adds a collider to the stairs down asset. - Quest descriptions appear more consistently in the map dialog where you can commit to them. - The button that allows you to continue after a quest ended, is disabled when the quest ended because you are dead. - Haven no longer serves broken waybread. - Raaf temples (and other locations) revealed by an inscription actually show up on your map. - Valker is now a master of the falx so they don’t drop theirs so quickly. - New potential fix for a blurry soft-lock. - Your health is restored when you leave the tutorial area.

Source

Steam News / 4 April 2025

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