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Steam News6 November 20241y ago

Patch 1.7.17 Adds the missing dark magic effects for shields

This week’s patch fixes some bugs and adds the missing dark magic effects for shields. It also rebalances the dark effects for melee weapons.

Full notes

Full Unexplored 2: The Wayfarer's Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Server
  • Balance
  • Fixes
addedThis week’s patch fixes some bugs and adds the missing dark magic effects for shields. It also rebalances the dark effects for melee weapons.
addedWe have also added a ‘pray for help’ cheatcode to get some dark sigils easily if you want to test out this new range of effects. Check out the announcements on our Discord server for more details.
addedGameplay Changes - Adds a ‘pray’ code to get a couple of dark sigils for testing purposes. - Adds dark magic effects for shields. - ‘Black’ and ‘annihilation’ weapons ignore negative modifiers from rusty, notched, damaged, and wrecked. - Increases the damage dealt by ‘black’ and ‘annihilation’ weapons when the magic weapon itself is damaged.
changedBug fixes - If the wayfarer dies at a quest location, quest data is properly cleared upon return to Haven. - Fix for one instance of the bug that prevented you talking to fellow wayfarers after finishing a quest.

Unexplored 2: The Wayfarer's Legacy changes

addedThis week’s patch fixes some bugs and adds the missing dark magic effects for shields. It also rebalances the dark effects for melee weapons.
addedWe have also added a ‘pray for help’ cheatcode to get some dark sigils easily if you want to test out this new range of effects. Check out the announcements on our Discord server for more details.
addedGameplay Changes - Adds a ‘pray’ code to get a couple of dark sigils for testing purposes. - Adds dark magic effects for shields. - ‘Black’ and ‘annihilation’ weapons ignore negative modifiers from rusty, notched, damaged, and wrecked. - Increases the damage dealt by ‘black’ and ‘annihilation’ weapons when the magic weapon itself is damaged.
changedBug fixes - If the wayfarer dies at a quest location, quest data is properly cleared upon return to Haven. - Fix for one instance of the bug that prevented you talking to fellow wayfarers after finishing a quest.

This week’s patch fixes some bugs and adds the missing dark magic effects for shields. It also rebalances the dark effects for melee weapons.

We have also added a ‘pray for help’ cheatcode to get some dark sigils easily if you want to test out this new range of effects. Check out the announcements on our Discord server for more details.

Gameplay Changes - Adds a ‘pray’ code to get a couple of dark sigils for testing purposes. - Adds dark magic effects for shields. - ‘Black’ and ‘annihilation’ weapons ignore negative modifiers from rusty, notched, damaged, and wrecked. - Increases the damage dealt by ‘black’ and ‘annihilation’ weapons when the magic weapon itself is damaged.

Bug fixes - If the wayfarer dies at a quest location, quest data is properly cleared upon return to Haven. - Fix for one instance of the bug that prevented you talking to fellow wayfarers after finishing a quest.

Source

Steam News / 6 November 2024

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