Full notes
Full Undertaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
- Maps
A new demo update is live! Here's everything we've been working on to polish up the demo:
Improved enemy hearing system.
Weapons now auto-re-equip after healing.
Fixed artifact size issues.
Replaced some copyrighted music tracks with our original soundtrack.
Improved crouch visual, surroundings darken without affecting the center of the screen.
Texture verification and adjustments across the game.
Minor fixes to landscape, foliage, and loot.
HUD improvements to stealth, health, stamina, and boss UI.
Fixed overlap issues in the pause menu.
Reworked enemy positions and density.
Better enemy stealth sensitivity tuning.
Improved pathfinding so enemies don't get stuck anymore (especially in the ruins).
Additional Improvements
Updated weapon textures.
Rebalanced pricing on some weapons.
Large reduction in lag spikes when saving.
Level Design (Full Game)
Second biome is now complete.
Third biome is currently in production.
That's it for this update. More improvements and content coming soon in the next dev update. See you soon!
-Dobrx and the Split Signal Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
