Full notes
Full UnderMine update
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What changed
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
- Performance
Content
Added 25 new WHIP starting item packages
Bug Fixes
Penance now heals you if you have Starvation
Penance starting cost reduced back to 50hp
Fixed a display issue for seeds over 6 digits in the Log and Game Over screen
Shrapnel kills now count towards Tsar Bomba and Capture Sphere
Box of Holding now stops working when Nullified
Fixed an animation glitch with Nullstone when the peasant resurrects via Resurrection or Lucky Charm
The right analog stick now respects the controller deadzone setting
Fixed an issue preventing Death’s Hand from speaking if you leave his room via Shop in a Bottle before ending the run
Secluded room encounters are not rerolled in the case of emergency layout rebuilds. This would lead to rooms appearing on the wrong subfloor on the minimap
Fixed a softlock that would occur if you attack Toadvine or Bathcat after using Selt’s key on the Dungeon door
Fixed a cursed relic choice encounter in the Caverns from working correctly with Mutation
Fixed a few text typos
Fixed an issue with Miner’s Flask that would spawn a non-interactable potion and slide it across the floor when restoring a save state
Fixed some issues surrounding Simple Chest and shop cost-modifying items such as Rabbit Gloves and Accursed
Fixed a counting issue in the Dungeon gargoyle fight that would end the fight early if the last gargoyle turned to stone
The major curse loot table now falls back to the minor curse loot table to prevent players from becoming locked in the Othermine antechamber if the major curse table had become exhausted
Combo items now forcibly remove their component relics, even if the component is indestructible
Fixed an issue with Eidolon and Spirit in WHIP mode that would prevent their equip bonuses from applying if you already had them equipped
All boss exits should now correctly spawn, even if the boss dies during their intro sequence
Maybe fixed Seer’s head from sometimes rotating upwards during his attacks
Fixed some mouse-detection issues that would prevent controller players from being able to swing if the mouse was hovering over a clickable UI element
Helios Boots now correctly inherits the insulating properties of Galoshes
Scattering items now attempt to land inside the playable room bounds to prevent them from falling outside the doorway and touching the kill zone
Fixed an issue with Hayfever that would cause the plant to be able to shoot for a few seconds after it had died
Canary lv3 now shows a little restraint when going after newly-spawned gold so as to not interrupt duplication as often
Fixed a longstanding issue that would cause the interaction state of items and other things to become stuck to the player no matter how far away from them you get
Added yet more safety checks to prevent arrow traps from spawning behind interior wall sections
Fixed a targeting issue with Vilepots that would cause them to become unresponsive
Tightened up Lucky Charm to better prevent the player from jumping around during the resurrection animation and made the invulnerability period outlast ignite and poison
Fixed an issue that would cause the Hobble Doll’s beam to persist if the doll was instantly destroyed via Midas Touch or other instant-kill effects
Canary is no longer interested in shop items, free or not
Fixed a few issues with Selt getting stuck and causing bombs she eats to sometimes double-explode
Resolved a few lingering crashes
A huge thank you to our dedicated bug hunters for reporting these issues and helping us to continue pushing forward the quality of UnderMine!
Source
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