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Steam News23 February 20264mo ago

0.6.0 | The Roost Update

Peasants! Update 0.6.0 The Roost is out now! Welcome to the Roost, home of a fan favorite feature, the familiars. Discuss this new update with other players or the developers on Discord.

In this update15

Full notes

Full UnderMine 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

32 fixes22 additions25 changes21 removals
  • Gameplay
  • Store
  • Events
  • UI and audio
  • Balance
  • Fixes
addedPeasants! Update 0.6.0 The Roost is out now! Welcome to the Roost, home of a fan favorite feature, the familiars. Discuss this new update with other players or the developers on Discord .
addedThe RoostThe Roost is an unlockable room in the Hub that houses familiars. Familiars are helpful companions that can unlock new abilities throughout a run.
addedFamiliarsThe player begins the game with the Canary familiar which now has new abilities.
addedFamiliarsThe following familiars have been added:
addedNew ShopsTwo new shops have been added to the Undermine
addedNew ShopsBomb Bros is run by Rook and Bishop and is bomb themed. It unlocks after Queen’s quest has been completed in the Archive. Don’t forget to talk with Rook in the Hub for a new blueprint!
initial enemy health scaling in the well200%50%initial enemy health scaling in the well decreased, nerf

UnderMine 2 changes

addedPeasants! Update 0.6.0 The Roost is out now! Welcome to the Roost, home of a fan favorite feature, the familiars. Discuss this new update with other players or the developers on Discord .
addedThe Roost is an unlockable room in the Hub that houses familiars. Familiars are helpful companions that can unlock new abilities throughout a run.
addedThe player begins the game with the Canary familiar which now has new abilities.
addedThe following familiars have been added:
addedTwo new shops have been added to the Undermine

Peasants! Update 0.6.0 The Roost is out now! Welcome to the Roost, home of a fan favorite feature, the familiars. Discuss this new update with other players or the developers on Discord.

New Content

The Roost

The Roost is an unlockable room in the Hub that houses familiars. Familiars are helpful companions that can unlock new abilities throughout a run.

The Roost is unlocked via a quest offered by Beltrame, although it can technically be unlocked from the outset of the game

Familiars

Familiars each have 4 abilities. One is unlocked by default. One is unlocked only by acquiring the Egghinm's Scepter relic. Two others are unlocked via tasks.

Tasks require the player to perform some kind of action. Some are repeatable and can be unlocked over and over.

The player begins the game with the Canary familiar which now has new abilities.

The following familiars have been added:

  • Canary

  • Crackle

  • Clockwork

  • Noxx

  • Nicoise, Sorceress

  • Noctua, Minerva’s Owl

  • Regin, Siefried’s Companion

  • Thresh

New Shops

Two new shops have been added to the Undermine

  • Bomb Bros is run by Rook and Bishop and is bomb themed. It unlocks after Queen’s quest has been completed in the Archive. Don’t forget to talk with Rook in the Hub for a new blueprint!

  • Portimer’s Curiosities has also been added and will offer two random relics for the cost of giving up two relics. This shop unlocks after Portimer’s quest has been completed and he appears in the Hub.

Rabbit Hole Expansion

You may now play Black Rabbit’s Slingshot Gallery game from the Rabbit Hole after purchasing the Sharpshooter Trophy Artifact

This version of the game costs Crowns to play and only rewards Thorium. It is designed as a practice room and can help players unlock the Sharpshooter achievement

Future Rabbit games will be available here

Load Screen Tips

Loadscreen tips have been added and offer information on various systems or friendly reminders

Changes to Holes

As part of an ongoing effort to remove frustration from the game, we have made major revisions to how holes work.

Holes now block the player from falling into them while they are on the ground. You may still jump, dodge, or dash over holes.

There is a “Classic Holes” option in the Gameplay settings menu to re-enable the old hole logic that had you fall into them automatically

Post Game Survey

A post game survey has been added that will ask for your feedback after some runs. This is to help us collect the opinion of players who are not active on Discord or the Steam forums. We continue to listen to everyone’s feedback and improve the game accordingly.

Chicken Storm??

Chicken storm

New Items

Relics

  • Hollowed Out Book

  • Egghanim’s Scepter

  • Pegasus Boots

  • Fur Boots

  • Cyclopean Lens

  • Prism

  • Keys to Greatness

  • Key to Might

  • Key to Knowledge

  • Key to Genius

  • Key to Swiftness

Potions

  • Moon Water

  • Refreshment

Curses

  • Dark Aetherdrift

Artifacts

  • Sharpshooter Trophy

  • Unconditional Love

  • Roost Key

  • Vesperi

New Achievements

  • Maximum Power

  • Graduation Day

  • Brave the Storm

  • Brave the Heat

Balance Changes

For the first time we’ve split balance changes into major and minor because we’d like to be more transparent about our intentions. Major changes require a bit more communication.

Major:

Lowered Well Scaling

We received a lot of feedback on the scaling of the Well and have made significant changes as well as fixed some bugs. The first 15 floors of the Well scale with a far shallower curve and we’ve fixed a modifier bug that caused some effects and abilities to give way too much health.

  • Lowered enemy health scaling in the well for the first 15 levels

  • Lowered initial enemy health scaling in the well from 200% to 50%

  • Greatly reduced enemy Str, Dex, Int, and Ing scaling in the Well

Gold Cost Reductions

We continue to expand ways to spend gold so some items have had their costs reduced so that they can be purchased more often. Food has also significantly had its cost reduced so that health regeneration isn’t quite so difficult.

Transmutation has had its cost lowered because as we add more Relics to the pool we want to continue having ways to sort through them. Items aren’t always meant to be good for your run, but at the same time the item pools shouldn’t feel like a bottomless pit of useless items.

  • Lowered gold costs for Basic Items, Food, and Potions

  • Lowered gold cost of Transmute

More Predictable Item Tables

Players were hitting Hot Cross Buns too frequently and sometimes in unexpected ways. We have made some changes to make item pools more consistent. We will continue to make changes and improvements in this area. One idea we are toying with is the ability for an item to appear more than once.

Made some significant changes to how loot tables exhaust and fallback. Rare tables now fallback to common tables before reverting to HCB. Not all tables have the same relics, so there will be differences between Relic pedestals and the shop, but overall should be more consistent.

Related bug fix: Spawning a spawnable from a SpawnTable will now associate that spawnable with that table, so if you reroll it (without specifying a specific new spawnable), it will reroll on that table. This fixes an issue of people walking into the shop and seeing an HCB (since the shop table is exhausted), but then rerolling that HCB into a real relic (since the master table is not yet exhausted).

Less Room Clutter

There has been some significant feedback about rooms feeling very cluttered and we agree. We have lowered the spawn rate of basic spawnables like rocks, plants, and empty breakables (this does not impact the amount of items that drop.) Elderseed and other loot tables have been rebalanced to compensate for less objects in rooms.

  • Lowered the number of items spawned for Caltrops, Goblin War Crimes, and Workplace Negligence

  • Lowered the default amount of rocks and plants spawned in rooms

  • Reduced the number of empty breakables to reduce clutter

  • Increased elderseed drop rates to compensate for less plants

Minor

  • Arcana mana costs can no longer go below 0

  • Improved Strength scaling of Dante's whip attack

  • “Undesirable” status effects like Hot Footed are now removed from followers when they are charmed and moved to the player’s team

  • Fixed up Boycott TagGrammar so it won't ban too much

  • Added an extra “Breakable with Key” to Dungeon, Lab, and Archive floors. This is a breakable with a guaranteed key in it

  • Grappling Hook no longer knocks back the operator

  • Grappling Hook is now default unlocked, located in the shop and foundry

  • Chill now builds up at a set amount and shares a grace period with itself so that you cannot take multiple instances of it simultaneously. This stops Ice Drakes and other enemies from instantly freezing the player

  • Bomb blasts no longer knock you back if the blast did 0 damage

  • Gold Flinger Hex has been removed

  • “Item Cage” objects can no longer spawn with landmines

  • The basic item loot table now tips the scale if you are completely missing bombs or keys

  • Gild now increases Lightning damage instead of negates it

  • Backing out of a select menu (Order’s Aether, for example) no longer consumes the potion with no effect

  • Many potions that cast with no valid target no longer consume the potion until it does have a valid target

  • Purge Potion now fails if you cannot afford the HP cost so it won't kill you

  • Pathfind now works in boss rooms, but waits until you're not in an NIS

  • Reduced Goblin ingenuity to Normal

  • Removed contact knockback from greedy pilfers

Bug Fixes

  • Ticker Kit now has a drop count of 1 and cannot be repurchased

  • Ticker Kit now has an iron cost

  • Fixed an issue that could cause you to trigger hazards on room transition

  • Fixed an issue squishing the Weepstone icon

  • Fixed several Gameplay options being out of order when navigating with up/down on the controller (eg. hitting "down" on one would jump to an unexpected entry instead of the next one)

  • Fixed Fervent Tears so that it now blocks the incoming curse

  • Readded Dungeon Key to Baggledag's loot table

  • Noori now only pinches out two of the four braziers in the room

  • Mouse aim is now disabled while in an NIS

  • Hexes now correctly track Seen counts so they get a tooltip in the Journal

  • Items with complex pickup behaviors now work with fast item pickup

  • Fireballs shot from fireball traps now damage enemies

  • Added linger duration to several aura effects to resolve an issue where auras were not being re-applied to followers quickly enough when coming out of an NIS (eg. Lava Walkers not reapplying Fire Hazard Immunity when done praying at an Altar)

  • Alchemy Vendors now use a scatter map to distribute their potions (preventing the potions from being deployed on counters and other objects)

  • BR shop vandalism behaviors now only trigger on the player, and not on other things that might break her stuff

  • Fixed an issue with Bucket of Bones rerolling skulls spawned by Skull Shield into regular Crimson Skulls

  • Fixed a crash in Boycott that would occur if you tried to use a Shop in a Bottle Potion

  • Crash fix for null Popup when multiple UIContexts are active at once

  • Fixed an encounter in the Archive that could cause you to become "stuck"

  • PaladinShield manually Gilds when you first purge the Cursed Aegis so that its CompleteCount initially matches its UseCount

  • Light weapons are no longer filterable, no longer block doors, are no longer Persistent, no longer have Tag_Enemy, and no longer have HP or resistances. This prevents a lot of ugly issues around targeting and potentially getting stuck in rooms with them

  • Upped cache count of some common Well VFX to reduce loading hitches

  • Fixed P1 coop Blessing + Curse alignment in the HUD

  • Fixed an issue where global modifiers were not being sorted against local modifiers, causing 2 separate orderings. This would lead to doppelgangers in the Well to have > 1 HP, since first the = operator was giving them 1 HP, then the global +=% modifier was increasing that value

  • When an inherited Stat cannot be found, it now falls back to its default, rather than 0. This closes up some issues related to enemies that rely on inheritance (like Trifle's bubbles) not working correctly if spawned without an owner.

  • Put in some alliance filters to make sure various Curses and Hexes weren't working with friendly doppelgangers (e.g. Martyrdom and Possession)

  • Fixed an issue with re-linking resources to a Ghost when resurrecting P1 after loading a save file that had a P1 ghost

  • Tightened up the collider walls on the Down so it better matches the visuals

  • Bookshelves should no longer launch things into holes

  • Martyrdom now has a drop count of 1 since it's not Ascendant

  • Stoneform now also grants immunity to Light and Dark damage

  • Talismans should no longer appear in the Hub

  • Fixed Holesome's state not being loaded from your save file. This fixes two issues:

  • Previously, if you'd quit the game and started it up again, Holesome would lose track of anything that had been dropped in holes

  • Lost items were not being cleared out when quitting to the menu, so it was possible to dupe items by throwing them in holes and then reloading your save file

  • Possession no longer spawns things that aren't hostile to you

  • Order's Aether no longer lets you choose a Sticky curse

  • Fixed up a case where Cruciferous could become locked up if you die during his Smidgen Toss

  • Made Cruciferous' Transformation more reliable

  • Escalation now adds flat stats that aren’t influenced by other modifiers

  • Well scaling is now done in terms of Base modifiers, which should slow the rate at which things scale as you descend

  • Ragnarok tagged Boundless

Other Changes

  • Added two more tiles beyond door safety tiles that block hazards like spikes to help prevent damage while running into a new room

  • Slingshot no longer appears in the journal

  • Siegfried's Aegis no longer transforms at the end of the run if the player has already unlocked Paladin Shield

  • Megalophobia no longer applies to your charmed followers

  • Skull grenades now heal friendly undead

  • Reversed the order of the Tomevault. You now pick the book you want before you donate the book you have

  • Added new icons for Serum potions

  • Wraiths now favor skeletons as well as altars

  • Popups can now apply their InputContexts to both players, allowing players to share 1 popup. This is now enabled for Talk and Note popups, allowing both players to advance dialog regardless of who initiated it

  • Improved Dodge Roll + Dash cheat logic. This makes it more predictable where you’re going to end up and makes it much more difficult to Dash into a hole

  • Morale damage now redirects to Health damage on bosses. This means Dante with Drums of War can now more easily defeat bosses on his own

  • Instead of destroying the Hidden Rock, Compass now simply marks it with an indicator

  • Removed burst FX from Ice Shards to lower visual noise

  • Doppelganger status effect now applies normalized health, meaning doppelgangers can only take 1 HP worth of damage at a time

  • HPPopup now supports normalized HP pips

  • Rook and Bishop can now be talked to in the Hub

  • Rook now unlocks his bomb recipe when talked to

  • Increases from dependent stats are now applied before modifiers, not after modifiers. This treats stat dependencies more as "base" modifiers, and prevents doppeled, embiggened things from getting a huge amount of (normalized) HP

  • Removed the blood offering Relic encounter

  • Removed the rock in the rocked Relic encounter

  • Modified blood sacrifice encounters to have spikes where pit sacrifices may be difficult

  • Reduced the amount of grass spawning for even less visual clutter

Thank you for your continued support. We really hope you enjoy this update. If you'd like to let us know what you think, join us in Discord or drop a message on the Discussion Board.

Cheers!

  • Thorium

Source

Steam News / 23 February 2026

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