Full notes
Full Underkeep update
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What changed
- Gameplay
- Store
- UI and audio
Underkeep changes
UPDATE
Hey everyone!
We just wanted to say a big thank you to all of you who took the time to share your thoughts on the use of AI for voiceovers. We're genuinely glad we opened the conversation.
Our team have never used AI and we only considered AI for voiceovers because we don't have the budget for it. And we came to you with it first. The majority of the community has clearly spoken out against AI even in this minority use, and we're glad you're in favor of the no voiceover option. So don't worry, no AI voiceovers will be used.
If we are able to increase the budget in the future, we'll try to hire a voiceartist and add voiceovers then.
Your
Rake in Grass team
We wanted to talk a bit about something that’s been on many minds lately: the use of AI in game development.
At Underkeep, we’ve chosen to avoid AI for visuals as much as possible. All our artwork is hand-drawn or hand-polished, even in cases where we start with a rough template. It’s slower, maybe even old-fashioned, but we believe in respecting the craft and the artists behind it. While many big studios have embraced AI without hesitation, we prefer to stick closer to the roots.
That said, we are experimenting with AI in a very limited way - specifically for voiceovers. The quality might not be perfect, but we think it's good enough to create a satisfying and immersive experience. We are thinking about it also because we are a small team our budget is very limited.
Right now, we’re testing two versions of the narrator: one male, one female. You can listen to both here – View store page and tell us which one feels better for Underkeep. Any clear comment counts toward the final decision.
Drop a comment here, on our Rake in Grass Discord or in the video's comment section.
And of course, if you have any thoughts about AI in games, we’d love to hear them. Your feedback matters.
So – which voice feels more "Underkeep" to you? Let us know!
Source
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