In this update2
Full notes
Full Underkeep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Underkeep changes
First of all, thank you.
The demo may be short, but the impact of your feedback is not.
The amount of suggestions, bug reports, and thoughtful discussions over the last week has exceeded our expectations.
Being compared to legends like Eye of the Beholder or Lands of Lore means a lot to us, and it certainly raises the bar. We’ll do our best to meet it.
We’ve read almost everything (truly), and we’ve taken notes. Here’s a small preview of what is already being improved or confirmed for the full version:
Confirmed Improvements
More character portraits + custom names
Improved turning animation (already updated, including optional movement animation!)
Clearer tutorial flow (yes, the breakable crates caught many of you)
Difficulty settings
Save system improvements
Custom key bindings and further controller refinements
Improved UI clarity and overall readability
Optional toggles for many effects such as screen shake, party impact sounds, tooltip delays etc.
Hi-res encounter images (images in the demo already updated)
Many additional suggestions have been added to our internal list for future updates, especially visual polish and broader design improvements.
Localization
We want localization. Underkeep contains a large amount of dialogue and text, so proper translation is a significant undertaking. We won’t promise specific languages or timelines yet.
When the time comes, closer to release, we may reach out to the community. We’ll share more details in one of the upcoming updates as we get closer to release.
Thank you again for being part of this early stage and for the energy you’ve brought into this festival.
Enjoy Steam Next Fest, discover new worlds, and support fellow indie creators.
2026 is shaping up to be a strong year for RPG fans!
The Rake in Grass Team
Source
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