What changed
4 fixes0 additions6 changes1 removal
- Gameplay
- Store
- Balance
- Fixes
changedAn update to the rebalancing some of the gameplay elements as well as reworking some of the minion and tome abilities.
changedMinion Ability ChangesSome of the minion abilities have been reworked to reduce some of the complexity of the higher rarity minions. Now, on average uncommon minions have 1 - 2 abilities / starting perks, rare minions have 2 abilities / perks while legendary minions have 2 - 3 abilities / perks. Some abilities such as the Cult Leader requirement for the Enchanter and Necromancer have been reworked to be simpler. In general, card draw abilities have been reduced and more minion abilities favor "when deployed" while legendary minions are a little weaker in general.
changedMinion Ability ChangesReworked minions: undertaker, lich, enchanter, necromancer, gorgon, vampire. greenling, troll, mastermind
removedEconomy ModificationsThe coin economy has been slightly altered. Now players gain 2 coins for successfully completing a night without any heroes reaching the chest, however, tools now cost 5 coins and ancient tomes have an average cost of 7 coins. In additional legendary minions can no longer be purchased through a night bonus, instead, they can be gained without spending any coin but greatly increasing the difficulty of the incoming day's wave.
changedBuilding ChangesGraveyard, Demon Spawn have increased cooldown times. Mausoleum has been changed to a 4 channel cost augment building, that spawns 3 wraiths whenever a minion or hero is defeated in range. The chest has also been modified to be unmovable.
changedAncient Tome ChangesSome ancient tomes have been rebalanced. For example, Meditations which used to retrigger "when deployed" ability a second time only triggers on the first deployed minion each night phase. Other ancient tomes have been reworked to make it a little more difficult for players to cycle through their entire deck in one night.
Underground Security Inc changes
changedAn update to the rebalancing some of the gameplay elements as well as reworking some of the minion and tome abilities.
changedSome of the minion abilities have been reworked to reduce some of the complexity of the higher rarity minions. Now, on average uncommon minions have 1 - 2 abilities / starting perks, rare minions have 2 abilities / perks while legendary minions have 2 - 3 abilities / perks. Some abilities such as the Cult Leader requirement for the Enchanter and Necromancer have been reworked to be simpler. In general, card draw abilities have been reduced and more minion abilities favor "when deployed" while legendary minions are a little weaker in general.
changedReworked minions: undertaker, lich, enchanter, necromancer, gorgon, vampire. greenling, troll, mastermind
removedThe coin economy has been slightly altered. Now players gain 2 coins for successfully completing a night without any heroes reaching the chest, however, tools now cost 5 coins and ancient tomes have an average cost of 7 coins. In additional legendary minions can no longer be purchased through a night bonus, instead, they can be gained without spending any coin but greatly increasing the difficulty of the incoming day's wave.
changedGraveyard, Demon Spawn have increased cooldown times. Mausoleum has been changed to a 4 channel cost augment building, that spawns 3 wraiths whenever a minion or hero is defeated in range. The chest has also been modified to be unmovable.
An update to the rebalancing some of the gameplay elements as well as reworking some of the minion and tome abilities.
Minion Ability Changes
Some of the minion abilities have been reworked to reduce some of the complexity of the higher rarity minions. Now, on average uncommon minions have 1 - 2 abilities / starting perks, rare minions have 2 abilities / perks while legendary minions have 2 - 3 abilities / perks. Some abilities such as the Cult Leader requirement for the Enchanter and Necromancer have been reworked to be simpler. In general, card draw abilities have been reduced and more minion abilities favor "when deployed" while legendary minions are a little weaker in general.
Reworked minions: undertaker, lich, enchanter, necromancer, gorgon, vampire. greenling, troll, mastermind
Economy Modifications
The coin economy has been slightly altered. Now players gain 2 coins for successfully completing a night without any heroes reaching the chest, however, tools now cost 5 coins and ancient tomes have an average cost of 7 coins. In additional legendary minions can no longer be purchased through a night bonus, instead, they can be gained without spending any coin but greatly increasing the difficulty of the incoming day's wave.
Building Changes
Graveyard, Demon Spawn have increased cooldown times. Mausoleum has been changed to a 4 channel cost augment building, that spawns 3 wraiths whenever a minion or hero is defeated in range. The chest has also been modified to be unmovable.
Ancient Tome Changes
Some ancient tomes have been rebalanced. For example, Meditations which used to retrigger "when deployed" ability a second time only triggers on the first deployed minion each night phase. Other ancient tomes have been reworked to make it a little more difficult for players to cycle through their entire deck in one night.
Reworked / Rebalanced tomes: Epic of Errra, Elements, Apicius, Profit Plan: Hedge, Profit Plan: Capitalization, Consolatio, Les Propheties, The Shipwrecked Sailor, Code of Urukagina, Frankenstein, Il Milione, Digenes Akritas
Bug Fixes
Fixed some bugs with drawing and sacrificing minions in specific scenarios
Fixed Code of Urukagina not triggering properly
Fixed interaction between catacombs and Hippias Minor
Fixed entrance generation where sometimes a new entrance would spawn right next to the chest