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Steam News31 May 20251y ago

Dev Log: Buildings Mechanics + Upcoming Playtest

We are still hard at work at building a demo. In the meanwhile here is a preview of the building system we have been working on. You dungeon will require buildings to help in its defense.

Full notes

Full Underground Security Inc update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Gameplay
  • Balance
  • Security
changedYou dungeon will require buildings to help in its defense. Depending on its type each building will have an associated build cost (blue) or channel cost (purple) required for construction. In order to fulfil the construction cost of a building, minions must be assigned with the appropriate skills.
changedBuildings can apply damage and debuffs to incoming heroes in a variety of ways. Different buildings have differing ranges, attack speeds and some can only be activated by spending "charges" which replenish each day.
changedOnce buildings have been constructed they can be upgraded by assigning minions with upgrade skills (yellow). Upgrading is a great way of getting more value out of constructed buildings since the number and types of buildings available to you is limited by randomized building plans discovered in each run.
changedSome buildings can also summon minions in combat or be used to generate additional resources to power up your economy.
changedSome buildings will interact with other buildings or minions placed in your dungeon:
changedWant to Help Build Underground Security Inc?We are looking to open public playtests in the near future. If you would be interested in helping shape the future of the game or just to play around with the game mechanics extra early, keep an eye out for our upcoming announcements!

Underground Security Inc changes

changedYou dungeon will require buildings to help in its defense. Depending on its type each building will have an associated build cost (blue) or channel cost (purple) required for construction. In order to fulfil the construction cost of a building, minions must be assigned with the appropriate skills.
changedBuildings can apply damage and debuffs to incoming heroes in a variety of ways. Different buildings have differing ranges, attack speeds and some can only be activated by spending "charges" which replenish each day.
changedOnce buildings have been constructed they can be upgraded by assigning minions with upgrade skills (yellow). Upgrading is a great way of getting more value out of constructed buildings since the number and types of buildings available to you is limited by randomized building plans discovered in each run.
changedSome buildings can also summon minions in combat or be used to generate additional resources to power up your economy.
changedSome buildings will interact with other buildings or minions placed in your dungeon:

We are still hard at work at building a demo. In the meanwhile here is a preview of the building system we have been working on.

You dungeon will require buildings to help in its defense. Depending on its type each building will have an associated build cost (blue) or channel cost (purple) required for construction. In order to fulfil the construction cost of a building, minions must be assigned with the appropriate skills.

Buildings can apply damage and debuffs to incoming heroes in a variety of ways. Different buildings have differing ranges, attack speeds and some can only be activated by spending "charges" which replenish each day.

Once buildings have been constructed they can be upgraded by assigning minions with upgrade skills (yellow). Upgrading is a great way of getting more value out of constructed buildings since the number and types of buildings available to you is limited by randomized building plans discovered in each run.

Some buildings can also summon minions in combat or be used to generate additional resources to power up your economy.

Some buildings will interact with other buildings or minions placed in your dungeon:

We hope the varied building options will allow players to find creative synergies in each run!

Want to Help Build Underground Security Inc?

We are looking to open public playtests in the near future. If you would be interested in helping shape the future of the game or just to play around with the game mechanics extra early, keep an eye out for our upcoming announcements!

Source

Steam News / 31 May 2025

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