Full notes
Full UnderEarth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Update 12/1/2016 Optimization Pass: This update addresses some framerate issues on lower end machines and improves framerate consistency all around. Culling distances and size adjustments have been made to occlude rendering of smaller to medium sized objects when the player is out of range. Particle emitters have had their max draw distances further reduced to be sure that they are only being drawn if it is possible for the player to see them. Audio/sound cues have had their attenuation further adjusted to fix one sound effect specifically but to also address indoor and outdoor sound bleed. Respectfully, CrackerJack Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
