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Steam News2 December 20169y ago

UPDATE#3 Optimize

Update 12/1/2016 Optimization Pass: This update addresses some framerate issues on lower end machines and improves framerate consistency all around.

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedUpdate 12/1/2016 Optimization Pass: This update addresses some framerate issues on lower end machines and improves framerate consistency all around. Culling distances and size adjustments have been made to occlude rendering of smaller to medium sized objects when the player is out of range. Particle emitters have had their max draw distances further reduced to be sure that they are only being drawn if it is possible for the player to see them. Audio/sound cues have had their attenuation further adjusted to fix one sound effect specifically but to also address indoor and outdoor sound bleed. Respectfully, CrackerJack Team

Update 12/1/2016 Optimization Pass: This update addresses some framerate issues on lower end machines and improves framerate consistency all around. Culling distances and size adjustments have been made to occlude rendering of smaller to medium sized objects when the player is out of range. Particle emitters have had their max draw distances further reduced to be sure that they are only being drawn if it is possible for the player to see them. Audio/sound cues have had their attenuation further adjusted to fix one sound effect specifically but to also address indoor and outdoor sound bleed. Respectfully, CrackerJack Team

Source

Steam News / 2 December 2016

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