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Steam News1 January 20179y ago

Update #4

It has been a wild 6 months since the release of UE. We wanted to get one last update in before we entered into 2017. This is the short list of the improvements made to the game that will apparent while playing.

Full notes

Full UnderEarth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Fixes
changedIt has been a wild 6 months since the release of UE. We wanted to get one last update in before we entered into 2017. This is the short list of the improvements made to the game that will apparent while playing. For a detailed list of all changes, enquire through info@crackerjackgamesllc.com Mac Build Released: There may still be some yellow emitter stats on screen in Sierra OS. If you see this, let us know and we will help anyway we can. Crowbar Bug Fixed: The crowbar will now always be with the player after loading into the last couple of checkpoints (Load Config). Toolbox Improvements: The toolbox may still be a bit cumbersome to initially pick up, but after that it should “do physics” just fine. Power Distribution: The Lower Blocks power distribution save state is functional again when loading later checkpoints. Checkpoint #2 Bug Fixed: The state of the lift that takes you to A1 is force checked upon loading into checkpoint 2. Particle Max Draw Counts: Have been examined and raised or lowered depending on importance/situation. Some were simply high by default and could be lowered without any visible impact. Log Bloat: Log files are now limited to under 10MB and will self delete after a nominal period of time after the game is closed. Killed By Physics: It should be a little harder to kill yourself by flinging around heavy objects… but if you really want to, I am sure you still can. As always, please let us know if you encounter any bug/issues with the game and we will help you (as long as it is not the issue of “This game is too hard and you guys suck.”) any way we can. Happy new year! Respectfully, -CrackerJack Team

It has been a wild 6 months since the release of UE. We wanted to get one last update in before we entered into 2017. This is the short list of the improvements made to the game that will apparent while playing. For a detailed list of all changes, enquire through info@crackerjackgamesllc.com Mac Build Released: There may still be some yellow emitter stats on screen in Sierra OS. If you see this, let us know and we will help anyway we can.

Crowbar Bug Fixed

The crowbar will now always be with the player after loading into the last couple of checkpoints (Load Config).

Toolbox Improvements

The toolbox may still be a bit cumbersome to initially pick up, but after that it should “do physics” just fine.

Power Distribution

The Lower Blocks power distribution save state is functional again when loading later checkpoints.

Checkpoint #2 Bug Fixed

The state of the lift that takes you to A1 is force checked upon loading into checkpoint 2.

Particle Max Draw Counts

Have been examined and raised or lowered depending on importance/situation. Some were simply high by default and could be lowered without any visible impact.

Log Bloat

Log files are now limited to under 10MB and will self delete after a nominal period of time after the game is closed.

Killed By Physics

It should be a little harder to kill yourself by flinging around heavy objects… but if you really want to, I am sure you still can. As always, please let us know if you encounter any bug/issues with the game and we will help you (as long as it is not the issue of “This game is too hard and you guys suck.”) any way we can. Happy new year! Respectfully, -CrackerJack Team

Source

Steam News / 1 January 2017

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