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Steam News17 November 20169y ago

Patches Incoming

Update 11/16/2016 This first patch contains numerous bug fixes and VR tweaks. On the VR side, specifically, the performance of the game is more stable.

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Full UnderEarth update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedUpdate 11/16/2016 This first patch contains numerous bug fixes and VR tweaks. On the VR side, specifically, the performance of the game is more stable. The text has been made more legible and some of the inadvertent camera shake has been decreased. The text's font and color were victims of the Oculus' widescreen resolution, and caused the text to sometimes be difficult to make out, particularly for scanning objects. For those that have tried the game with Oculus enabled, we are sorry we overlooked this. This is the first of a wave of updates planned for this year. We've gotten a great amount of feedback from players, and while not altering the game design itself, we do wish to improve user-experience. If anyone has any feedback, you can submit it here on the Steam store page or contact us directly though info@crackerjackgamesllc.com Respectfully, Joseph & Joseph & the CrackerJack team

UnderEarth changes

addedUpdate 11/16/2016 This first patch contains numerous bug fixes and VR tweaks. On the VR side, specifically, the performance of the game is more stable. The text has been made more legible and some of the inadvertent camera shake has been decreased. The text's font and color were victims of the Oculus' widescreen resolution, and caused the text to sometimes be difficult to make out, particularly for scanning objects. For those that have tried the game with Oculus enabled, we are sorry we overlooked this. This is the first of a wave of updates planned for this year. We've gotten a great amount of feedback from players, and while not altering the game design itself, we do wish to improve user-experience. If anyone has any feedback, you can submit it here on the Steam store page or contact us directly though info@crackerjackgamesllc.com Respectfully, Joseph & Joseph & the CrackerJack team

Update 11/16/2016 This first patch contains numerous bug fixes and VR tweaks. On the VR side, specifically, the performance of the game is more stable. The text has been made more legible and some of the inadvertent camera shake has been decreased. The text's font and color were victims of the Oculus' widescreen resolution, and caused the text to sometimes be difficult to make out, particularly for scanning objects. For those that have tried the game with Oculus enabled, we are sorry we overlooked this. This is the first of a wave of updates planned for this year. We've gotten a great amount of feedback from players, and while not altering the game design itself, we do wish to improve user-experience. If anyone has any feedback, you can submit it here on the Steam store page or contact us directly though info@crackerjackgamesllc.com Respectfully, Joseph & Joseph & the CrackerJack team

Source

Steam News / 17 November 2016

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