In this update3
Full notes
Full Undercat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Undercat changes
Today we're going to share what has changed in the game itself.
New area
In the demo, you have already saw a glimpse of two of the areas, Slums and Factories.
Slums are an unforgiving hotbed of bandits, teeming with dangerous bugs, with dirty water and extreme heat making bad things worse - all a result of the Cats' regime. However, this is exactly where the Rebellion movement has come to life. Our journey starts here.
Factories are a place where all the animals toil away at the factories or the mines. Their lives are held fast under the Cats' thumb by the police.
Now we have added the final area, the Perfect Lands, the Cats' dream-come-true of a habitat, where they have all the lush greenery, clean air, and freedom they want... or so believes the general population. But there's something odd going on in this place...
New PvP levels
We have 4 PvP modes total, Combat, Race, Collect, Marking. We've added new levels, and now each mode has 5 maps.
Other changes and upgrades
This is probably the biggest category yet. We're having a hard time remembering *every* single change, so we're going to focus in the most exciting ones:
New inventory system. Now it can be used by two players in the co-op mode simultaneously.
Intro dialogues on every level. More story and jokes!
New bonus levels in each area.
Tutorial improvements.
Numerous changes of varying degree concerning the levels and the boss fights.
This isn't everything that we've been working on - only what we are the most excited to share with you.
Thank you for staying with us!
Source
Changelog.gg summarizes and formats this update. How we read updates.
