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Steam News13 February 20264mo ago

Patch 1.0.6

Hi, with this patch we wanted to add one of the features we were talking about previously and improve how the game communicates a couple of other features that already exists, but many players were missing or misunderst

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What changed

0 fixes2 additions6 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Events
  • Balance
changedHi, with this patch we wanted to add one of the features we were talking about previously and improve how the game communicates a couple of other features that already exists, but many players were missing or misunderstanding.
addedFlee from CombatWe are adding the ability to flee from a combat, but it was important for us to make sure it didn't break the current flow of exploring maps, or provide a way to simply skip combats entirely.
changedFlee from CombatFleeing from combats is meant to be an option for players to avoid a combat if their current team is not well equipped to handle it, which often resulted in too much Life loss, outright losing the run or ending very vulnerable against the map boss.
changedFlee from CombatYou can now flee from combats and superior combats after you lose them at least one time. The game will notify you about the option being enabled and you'll find a new button at the top of the screen to use it. Your team will return to the starting area of the current map and the combat will be marked as completed, revealing adjacent areas as usual, but you will forfeit the combat rewards. You can't flee from bosses and zone bosses.
changedFlee from CombatThis allows players to make a choice between what they value more after they lose a combat, the potential Life they would save if they fled, or the rewards from that combat if they try to push through.
addedFlee from CombatThis option is not meant as a crutch to not need proper balance in the game, that's why we're adding this after having done multiple balance patches, and we'll still be looking at the game's difficulty curve for improvements.

Hi, with this patch we wanted to add one of the features we were talking about previously and improve how the game communicates a couple of other features that already exists, but many players were missing or misunderstanding.

Flee from Combat

We are adding the ability to flee from a combat, but it was important for us to make sure it didn't break the current flow of exploring maps, or provide a way to simply skip combats entirely.

Fleeing from combats is meant to be an option for players to avoid a combat if their current team is not well equipped to handle it, which often resulted in too much Life loss, outright losing the run or ending very vulnerable against the map boss.

You can now flee from combats and superior combats after you lose them at least one time. The game will notify you about the option being enabled and you'll find a new button at the top of the screen to use it. Your team will return to the starting area of the current map and the combat will be marked as completed, revealing adjacent areas as usual, but you will forfeit the combat rewards. You can't flee from bosses and zone bosses.

This allows players to make a choice between what they value more after they lose a combat, the potential Life they would save if they fled, or the rewards from that combat if they try to push through.

This option is not meant as a crutch to not need proper balance in the game, that's why we're adding this after having done multiple balance patches, and we'll still be looking at the game's difficulty curve for improvements.

Changes

  • After beating a boss and the portal to the next map appears, a map icon will now appear above the portal, showing you the amount of rewards missed in the map. Hovering the icon also shows a tooltip that clarifies this. This should help players that missed the subtle map hihglight that tried to hint about this.

  • Bosses and zone bosses now show an "alt" keybind below their current skill icon in their tooltips, which works for switching the skill preview in the boss tooltip. This should help players that missed the subtle "alt" keybind at the bottom of the tooltip.

There are a few more patches coming in the following days to keep addressing feedback, but that's it for this one. Have fun in the Underboard!

Source

Steam News / 13 February 2026

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