Full notes
Full Under a Desert Sun: Seekers of the Cursed Vessel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
In this update, I wanted to highlight further progress on populating the dungeon and increasing overall visual fidelity. The spaces are steadily becoming more lived-in, with more props, set dressing, and environmental detail to reinforce the atmosphere of the Dweller dungeon.
Alongside that, I’ve implemented a lever system that can be used for puzzles and light exploration-based objectives, such as opening doors or unlocking new paths. This gives the dungeon more interactive moments beyond combat and helps pace exploration a bit more.
In addition, I’ve built some underlying tech to support randomization of essential object placement within the dungeon. This system allows key elements — such as certain puzzle components or entrances to the second level — to spawn at different predefined locations each time you enter.
The goal here is to ensure that repeat runs through the dungeon feel slightly different every time, keeping things fresh without sacrificing structure or clarity. It’s a small step toward more replayability while still keeping everything readable and fair.
More progress soon.
Steam page:
Under a Desert Sun Seekers of the Cursed Vessel
Discord:
Source
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