Full notes
Full Undead Horde 2: Necropolis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
The first patch 1.0.1 is out now, with tons of tweaks and fixes, based on all of your wonderful feedback! We'll be taking a short Easter break as usual here in Finland, but there's plenty more improvements to make come Tuesday.
Here's a change log:
Removed EA roadmap from change log - Fixed language choices not being saved - Fixed issues with players sometimes experiencing lag when switching levels - Fixed zombie hp increase ability - Fixed King of Undead achievement unlocking bug - Fixed Benevictus repeat in Old Town - Fixed npc/noble house build bug - Baroness of Fire/Ice now follows player faster, reducing kiting tactics - Improved HP of enemy buildings in Dimension 2+ - Fixed Templar's Holy Aura to only work against melee attacks - Rune of Isolation's duration set to 5 - Fixed enemy units getting stuck in Solarfall - Tweaked the effectiviness of Support units - Reduced the length of Confusion spell at higher levels - Fixed Magnar and Brown Beard reappearing after player death - Throne screen defaults to max era instead of current - Fixed grave-raised units being stuck in a swamp level - Tweaked leaderboards drawing a bit - Fixed player getting stuck when raising inside exit - Tweaks to loot rarity - Updated icon for Vigor level up cards - Fixed keybinding bug with F1 - Fixed Horde Info screen tutorial for German language - Fixed Summoner's amulet being written in black in German
Source
Changelog.gg summarizes and formats this update. How we read updates.
