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Steam News14 June 20233y ago

Patch 1.0.5

Mac OS users have been suffering from a rendering issue in the citadel area, caused by an OpenGL shader bug. Patch 1.0.5 is fixing this, along with a few other tweaks.

Full notes

Full Undead Horde 2: Necropolis update

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What changed

1 fix0 additions1 change0 removals
  • Performance
  • UI and audio
changedMac OS users have been suffering from a rendering issue in the citadel area, caused by an OpenGL shader bug. Patch 1.0.5 is fixing this, along with a few other tweaks.
fixedFixed stonebarracks OpenGL render bug - Added small minimum time for trying raise on button press to make hold action more clear - Fixed 'Power Elixir' and 'Race for the Relic' quests getting stuck at times - Fixed sound engine issues - Fixed Draugr Sword icon overflow - Added missing effect gfx

Undead Horde 2: Necropolis changes

changedMac OS users have been suffering from a rendering issue in the citadel area, caused by an OpenGL shader bug. Patch 1.0.5 is fixing this, along with a few other tweaks.
fixedFixed stonebarracks OpenGL render bug - Added small minimum time for trying raise on button press to make hold action more clear - Fixed 'Power Elixir' and 'Race for the Relic' quests getting stuck at times - Fixed sound engine issues - Fixed Draugr Sword icon overflow - Added missing effect gfx

Mac OS users have been suffering from a rendering issue in the citadel area, caused by an OpenGL shader bug. Patch 1.0.5 is fixing this, along with a few other tweaks.

  • Fixed stonebarracks OpenGL render bug - Added small minimum time for trying raise on button press to make hold action more clear - Fixed 'Power Elixir' and 'Race for the Relic' quests getting stuck at times - Fixed sound engine issues - Fixed Draugr Sword icon overflow - Added missing effect gfx

Source

Steam News / 14 June 2023

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