Full notes
Full Undead Horde 2: Necropolis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
- Performance
Undead Horde 2: Necropolis changes
Alright, the day has come to release the final piece of the game content: the New Game+. For those who yearn even more to play after the full campaign, this is the solution. The NG+ will basically be endless: You can delve into as deep as you can but as far as we know, everyone will face defeat at some dimensional depth in the NG+.
However, please note that this first NG+ release has only the first dimension. The next update will open up the rest.
What to expect from Dimension 2?
Stronger enemies
Familiar unique items, but with much more power
Unit houses can be upgraded up to level 5!
Rune house can be upgraded up to level 5!
New rarity level for items. It holds 4 magical properties!
New enemies
Mixed monster groups
Bosses with deadly auras
And here's the change list:
Added New Game+!
Added German + Turkish translations
Level cap set to 60
Summon abilities are now command cost based, leveling up corresponding unit house will reduce amount of summons
Reduced effectiviness and occurrence of Mana Regeneration and Mana Cost reduction affixes
Increased Mana from level-Up cards a little bit
Reduced HP from high level level-up cards
Fixed Outskirts orc hut counting in minimap
Fixed staff of chickenify bug
Added tutorial for Broken Runes
Fixed typos
Added reset volumes button to audio options
Fixed necrodome erroneously counting towards area cleared stat
Fixed quests completed stat not counting new tutorializing quest skipped on old profiles
Fixed Westguard bridge winches staying dead after restart
Highlight corpses on minimap when pressing raise without any raiseables in range
Reduced Epic item drop rates at levels 20+
Broken Rune now shows which rune it will unlock
Updated NPC portraits
Fixed bugs with Archmage & Mirages
Improved Burn affix
Tweaked Merchant item rarity probabilities
Reordered visual effect layers
Fixed FXAA
Fixed bug with walls disappearing in Prison Dungeons
Added improved visual effects for Rune of Vigor and Rune of Bashing
Tweaked balance for Rune of Vigor and Rune of Bashing
Fixed a few collision issues
Horde info screen command wheel draw bug fix
Fixed stash gamepad tooltips draw order
Unified Bear Toughness talents descriptions
Added revive wheel tooltips
Added mouse wheel sensitivity control (mainly for touchpads)
Hide quest arrows when showing tutorial popup
Improved support for Widescreen displays when near borders of the level
Prevented Elven Queen from spawning after quest's been completed
Fixed an issue with achievement 'Good as New'
Fixed shadow bugs in item panel image
Compactified rune details panel
Fixed darkness issue when shadows are turned off
Fixed World Map view for wide screens
Fixed a crash issue when crafting items
Fixed double exit sign on minimap
Updated credits
Currently we're working on the rest of localizations. This is the last step in the development cycle for the Steam release so we'll be soon announcing the full game launch date too.
Source
Changelog.gg summarizes and formats this update. How we read updates.
