In this update3
Full notes
Full Undead Horde 2: Necropolis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Maps
- UI and audio
Undead Horde 2: Necropolis changes
The final part of the campaign is now available so the game can be completed. In the final part you'll face against Benevictus' personal guard of Battle Angels among other foes.
After of the campaign completion the next major update will include the NG+. In this mode you can replay the campaign again with higher difficulty. After this final major update, the game has all the planned features and can be considered a "full launch version". Stay tuned for the full launch date later.
Some highlights from Part 4 below.
Take the fight inside the Citadel walls and ultimately dig out Benevictus from his hidey hole.
Battle Benevictus' personal guard of Battle Angels
Integrate the Death Knight into your horde
And here's the full change log:
Opened Part 4
Added more slots to stash
Added new unique items
Added quest for Unit Building upgrade
Fixed collectible sometimes not reseting to ground
Added new spell: Blizzard
Added Rune of Chill to Antarctica
Added Rune of Bashing to Bootrock Ridge
Fixed melee and ranged shielding runes bugs
Fixed Reset cooldown on Crit affix
Fixed resistances for all elemental enemies
Fixed Orc Totem
Fixed Rune Power + Protect melee rune issues
Tweaked Necrodome balance
Tweaked Rune Balance
Reduced Rune Power affix's power
Reduced poison damage by Gelatinous Cubes
Fixed issues with Rune Power boosts not correctly adjusting rune effects
Fixed unused mana/command +damage affixes affecting swords, axes, and fist
Not showing dps for non-melee main hand items, like shovel
Item damage/dps print tweaks
Added world map info for inaccessible levels
Only beam affected targets when casting spells
Fixed summoned units plopping through walls
Fixed areas cleared/num counting bug in stats screen
Blocked named items from anvil
Fixed grave-risen units idle
Duration of Brimstone rune increased
Weapon Racks drop better loot now
Mentioning areas cleared num even for small tiles
Showwing summoned unit count on raise wheel if matching type
Tweaked affix balance
Tweaked item type drop chances
Limited drawing of exit name from Frozen Creek to Serpent's Horn
Fixed dialogue not continuing if USE key bound to mouse button
Added black stroke to over-actor text spawns
Fixed minimap exits flashing when no horde
Text changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
