In this update5
Full notes
Full Undead Horde 2: Necropolis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
- UI and audio
- Events
- Balance
Undead Horde 2: Necropolis changes
Here's our latest update - it will be known as version 0.9.1. Highlights from the update below!
Part 3
As we've moved the Part 3 update into main branch everyone can now continue their campaign. You'll be meeting a lot of interesting living like the pirates with their cannons and even more Winterlands inhabitants.
New Units
There's a good number of new units in the update including: The Lich, the Skeleton Mage, the Polar Bear, the Giant, the Wraith and the Shaman.
The Anvil
This is the crafting functionality in Undead Horde 2. It works by combining items. The current implementation is as follows.
The Main item will determine the main function and the first affix.
The Secondary item will be used to populate the needed affixes (0-3).
The Power item is used to determine the rarity & power level of the item.
There are some other rules also like the item DPS or other main attribute should be higher than the Main Item used if the main is lower than the power item. Also affixes will be generated randomly if there aren't enough in the first two items.
What's Next
We're currently working on smaller update which opens new Necrodome areas and includes more fixes. This is mostly done so we're preparing to publish this in beta. We're also working on Part 4 - the next major update - it will also arrive in beta soon.
Change Log
Opened Part 3
Allowed scrolling changelog with gamepad right thumb
Added item crafting anvil (unlockable from Elven Palace)
Added upgrade card reset (unlockable from Winterlands)
Added more achievements
Added enemy buildings wobble on player hit
Fixed active talents bug showing old talents
Hiding active talents button when no talents active
Fixed necro shield blocking incoming negative effects
Quick set items to/from stash with gamepad button
Monospaced leaderboard scores
Adjusted Necrodome loot drops
Increased Necrodome's building cost
Necrodome quest gives XP instead of Gold as reward
Leaderboards line highlight color fix
Fixed ranged units aggro bug in Necrodome
Added Kobold Bomber boss to Necrodome
Rune cooldown balance
Mana regen affix balance
Corpse Candle balance
Fixed joker card scale
Reduced Skeleton Archer's range with Reach-talent to match enemy Watchtowers' range
Fixed building upgrade screen flashing next description on click
Prevented interrupt from some larger enemies
Added cooldown info to staves etc
Clarified haste rune description
Bleeding & Juggernaut Affix added
Rune Cooldown affix removed, replaced by Rune Power affix
2 Skeleton Talents removed (Wrath of the Dead, March of the Dead)
2 Skeleton Bard talents added (Epic Solo, Undead Beat)
Reworked Weapon Mastery talent (Death Knight)
Reworked Royal Curse talent (Mummy)
Balanced a few other talents
Reduced Rune of Power's power
Showing number of secrets left under minimap
Increased Bard's range by 50%
Improved casters' targeting logic
Fixed necropolis dwellers being pushed by horde when in dialogue
Added custom mouse cursor option to gfx options
Added num killed stat to monsterpedia
Only some ice is meltable
Gelatinous Cubes no longer stun, but will poison you instead
Blocked cheated profiles from sending leaderboard scores
Unit info view tweaks
Fixed unit info overlay from horde info staying over bug report screen
Units move away from buried treasures being uncovered
Rotated elf buildings and some watchtowers to prevent items flying into unreachable locations
Fixed teleporting away from first level before veinpoints discovered
Crash bug fix
Text tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
