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Steam News2 February 20197y ago

Update v.92b live! Performance improvements, bug fixes and tweaks.

Thanks to recent reports on the forum I have been looking into performance issues. I have discovered some problems that were hogging performance so most users should see a significant improvement in fps.

In this update5

Full notes

Full Undead Development update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition8 changes2 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
changedThanks to recent reports on the forum I have been looking into performance issues. I have discovered some problems that were hogging performance so most users should see a significant improvement in fps. I have also done some general bug fixing as well as some weapon balance changes. I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.
fixedPerformance ImprovementsFixed some performance issues affecting all levels.
changedPerformance ImprovementsUpdated some backend systems.
addedForest level changesThe forest level now uses the new breakable trees from the island.
changedForest level changesThis change should greatly improve performance for the forest level.
changedWeapon ChangesReduced the firing rate of the bullpup and the uzi.

Undead Development changes

changedThanks to recent reports on the forum I have been looking into performance issues. I have discovered some problems that were hogging performance so most users should see a significant improvement in fps. I have also done some general bug fixing as well as some weapon balance changes. I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.
fixedFixed some performance issues affecting all levels.
changedUpdated some backend systems.
addedThe forest level now uses the new breakable trees from the island.
changedThis change should greatly improve performance for the forest level.

Thanks to recent reports on the forum I have been looking into performance issues. I have discovered some problems that were hogging performance so most users should see a significant improvement in fps. I have also done some general bug fixing as well as some weapon balance changes. I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.

Update v.92b

Performance Improvements

  • Fixed some performance issues affecting all levels.

  • Updated some backend systems.

Forest level changes

  • The forest level now uses the new breakable trees from the island.

  • This change should greatly improve performance for the forest level.

Weapon Changes

  • Reduced the firing rate of the bullpup and the uzi.

  • Increased the damage of the uzi, M249, and the minigun.

  • increased the damage of the katana, tactical knife, machete, claw, flamethrower, single shot sniper rifle, and rare-spawn medieval weapons.

Changes

  • Ammo reload is now detected by the hand placement instead of the weapon collider. Placing your controller at your hip will reload.

  • Improved and reworked most of the bullet trail effects.

  • If you return home you will no longer be shown the home tips again.

Fixes

  • Fixed an issue with a ground plane not being targetable for teleport on the Island level.

  • Fixed an issue that canceled teleport if it was double-clicked.

  • Fixed issue where pausing would cause physics to pop and jump.

  • Building objects should no longer highlight the pouch when hovered.

  • Fixed item interactions triggering during the pause menu.

  • Fixed interaction issues between teleport and snap turn.

  • Fixed an issue where the teleport cooldown from the Island level would not reset properly.

Source

Steam News / 2 February 2019

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