In this update5
Full notes
Full Undead Development update
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What changed
- Performance
- Gameplay
- Balance
- Fixes
Undead Development changes
Thanks to recent reports on the forum I have been looking into performance issues. I have discovered some problems that were hogging performance so most users should see a significant improvement in fps. I have also done some general bug fixing as well as some weapon balance changes. I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.
Update v.92b
Performance Improvements
Fixed some performance issues affecting all levels.
Updated some backend systems.
Forest level changes
The forest level now uses the new breakable trees from the island.
This change should greatly improve performance for the forest level.
Weapon Changes
Reduced the firing rate of the bullpup and the uzi.
Increased the damage of the uzi, M249, and the minigun.
increased the damage of the katana, tactical knife, machete, claw, flamethrower, single shot sniper rifle, and rare-spawn medieval weapons.
Changes
Ammo reload is now detected by the hand placement instead of the weapon collider. Placing your controller at your hip will reload.
Improved and reworked most of the bullet trail effects.
If you return home you will no longer be shown the home tips again.
Fixes
Fixed an issue with a ground plane not being targetable for teleport on the Island level.
Fixed an issue that canceled teleport if it was double-clicked.
Fixed issue where pausing would cause physics to pop and jump.
Building objects should no longer highlight the pouch when hovered.
Fixed item interactions triggering during the pause menu.
Fixed interaction issues between teleport and snap turn.
Fixed an issue where the teleport cooldown from the Island level would not reset properly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
