In this update4
Full notes
Full Undead Development update
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What changed
- Gameplay
Undead Development changes
I’m sorry I haven’t been engaged and the updates have slowed. I have felt stuck. I am not satisfied with the game, but currently it is extremely difficult to expand on and improve the current game. I made a lot of mistakes in how I handled the overall architecture of my code. I am not a professional programmer, I am slowly learning how to do this. My mistakes have made it so that bugs are very hard to fix and new features or additions I want to add take way more time than they should. That is why this patch I am releasing is going to be the last content update for UD. Everyone’s feedback on the game has been amazing but I have felt really bad because so many great ideas are too difficult to implement in the current project. This update adds a final completable level, Steam achievements, and trading cards. I will be monitoring the update for major issues and UD will be leaving Early Access soon.
I have no intention of leaving UD here. I have learned a lot over the course of this project. With everything I’ve learned I know I can create something of much bigger scope. But the only way I can do that is in a fresh project with better planning and a complete code rewrite. I don’t want to promise any features but I will be focusing on multiplayer support among many other large changes and additions. That’s my plan right now. I’m sorry I couldn’t deliver on a more polished, bug-free game. For my own sanity and so I can create a much better game this is what I need to do.
v1.0
New Final Level
-Defend the home base and wait for evacuation in a final completable level. -Hard Mode version.
New Steam Features
-Steam Achievements -Steam trading cards, badges, emotes, and profile backgrounds.
A number of small tweaks and improvements.
Source
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