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Steam News19 December 20178y ago

Update v.80 now live!

Hey everyone! I tried to focus on getting more content in then just bug fixes this time. I hope you all enjoy this winter update! Update v.

Full notes

Full Undead Development update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! I tried to focus on getting more content in then just bug fixes this time. I hope you all enjoy this winter update!

What changed

11 fixes8 additions10 changes0 removals
  • Store
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Workshop
changedOfficial Oculus supportI recently purchased an Oculus and will be listing Oculus as a supported device on the Steam store page. Now that I own one I can better respond to Oculus user's feedback and make improvements.
addedGame ModesNew game mode system added. Can choose between ‘Standard’, ‘Builder’, and ‘Turbo’. (Builder mode gives you infinite time to set up and prepare)
addedGame ModesNew gameplay settings UI added to the level select board.
addedGame ModesNew player records for each game mode.
addedGame ModesNew gameplay setting: toggle wandering zombies.
addedDifficulty ChangesZombies now have a chance to have helmets that protect their head from attacks. Chance for zombie helmets increases with each wave, similar to running zombies.
Player health3050Player health increased, buff

Update v.80

Official Oculus support

  • I recently purchased an Oculus and will be listing Oculus as a supported device on the Steam store page. Now that I own one I can better respond to Oculus user's feedback and make improvements.

Game Modes

  • New game mode system added. Can choose between ‘Standard’, ‘Builder’, and ‘Turbo’. (Builder mode gives you infinite time to set up and prepare)

  • New gameplay settings UI added to the level select board.

  • New player records for each game mode.

  • New gameplay setting: toggle wandering zombies.

Difficulty Changes

  • Zombies now have a chance to have helmets that protect their head from attacks. Chance for zombie helmets increases with each wave, similar to running zombies.

  • Zombie attack speed now scales with movement speed. This makes running zombies a greater threat.

  • Player health increased from 30 to 50.

Night Mode Changes

  • Night mode now gives 2x experience.

  • Zombie health doubled.

  • Loot drop chance reduced by 50%.

New Locomotion Settings

  • New setting ‘Default Run’ lets you run with your trackpad/stick and click to walk.

  • New speed setting for walking locomotion.

Changes

  • Zombies now have a chance to spawn with hats.

  • Wandering zombies are now forced to spawn a minimum distance away from the player.

  • Holiday zombie hat has a chance to spawn during December.

  • Holiday themed loot boxes have a chance to spawn during December.

Bug Fixes and Optimizations

  • Fixed object pooling issue that was causing ‘gun jam’ bug. (went a little crazy working on this one)

  • Changes to ground collision to reduce the chance for objects to fall through the floor.

  • Fixed bug that inflated zombies’ chance to drop loot when reaching high waves.

  • Fixed white hammer bug.

  • Fixed collider in sewer grate to prevent teleporting out of the normal gameplay area.

  • Fixed collider in forest level to prevent teleporting out of normal gameplay area.

  • Fixed turbo mode timer in Old Home.

  • Fixed foliage issues in Fresh Town.

  • Changed object highlight system to fix a potential performance issue.

  • Fixed error with backup particle reference.

  • Fixed particle optimization issue with explosives.

  • Fixed issue with player inventory belt disappearing at certain heights.

Source

Steam News / 19 December 2017

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