In this update2
Full notes
Full Undead Citadel update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Store
Undead Citadel changes
After a few weeks of beta testing, we are happy to announce that version 1.3 is now live for everyone. Thank you all so much for the feedback!
🟣Version 1.3 Patch Notes
- Bug FixesResolved several issues to ensure smoother gameplay.
Optimized Framerate: Shaders now prewarm in multiple configurations, reducing on-the-fly creation during gameplay.
- Memory & LightningImproved memory management for lightmaps and boosted overall lighting system performance.
- New Quality SettingIn addition to the previous high and low options, a medium quality level is now available, offering a balanced experience for players seeking an optimal mix of visual fidelity and performance.
🆕New Community-Requested Options
- Refined Input MappingExperience more intuitive controls with updated mapping.
- Enhanced Stick ResponsivenessAdjusted dead zone settings for better analog stick precision.
- Quick Level RestartAdded a dedicated button for fast and easy level resets, in addition to the checkpoint loading feature.
Customizable Control Layout: Now includes a dominant hand setting, allowing you to choose your preferred dominant hand for a more personalized gaming experience.
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Source
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