Full notes
Full Unconventional Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
- Events
Unconventional Warfare changes
Thank you again for the bug reports!
With this patch, while we'll still fix bugs as they are found, we're transitioning our focus towards v0.8.1 content.
Changes
Slightly increased small caliber ammo loot spawn rate post-combat
Small adjustment in random enemy encounters so that you have a chance to encounter slightly bigger enemy when full squad size.
Jamming probabiliy adjusted slightly so it starts jamming at 85% (instead of 90% durability) and the highest jamming chance is reduced from 50% to 45%
Fixes
- TG-912 Crash when using flamethrowerFixed
- TG-913 Crash with DoTweenFixed
- TG-910 Crash "Firearm.CheckBulletHit.spawnBullet NullReferenceException"Fixed
- TG-894 Crash when Grenadier dies (when dropping bandolier loot)Fixed
- TG-846 Soldier getting stuck or being able to squeeze inside rocksFixed
TG-908 Ankuwa having an invisible obstacle
- TG-906 Typo in UIFixed
TG-853 Random encounter dfficulty adjusted
- TG-911 Missing items in bribery eventFixed
Ammo icons look different per type similar to how they look during combat (ex. full-power ammo is rotated to the left and intermediate ammo is rotated to the right)
Source
Changelog.gg summarizes and formats this update. How we read updates.
